Not adding much, just wanted to chime in and say this is absolutely
fantastic work. Thanks!

-Dan


On Fri, Nov 2, 2012 at 12:17 PM, Kristian Lein-Mathisen <
[email protected]> wrote:

>
> Hi Jason,
>
> and thanks for testing this. I'm really glad it seems to be working!
>
> I'm happy to see others trying to go in a similar direction. Developing
> with a REPL on the real hardware is so incredebly rewarding!
> I've put out the code out on here <https://github.com/Adellica/cocoscheme> for
> you guys to look at. But like mentioned before, it's a complete mess. I
> would probably need a day to get it to build from scratch myself!
>
> Note that it depends on chicken-bind from my github account, the official
> version 1.0 won't work.
>
> If you don't want to mess around with actually building it, you can peek
> at the Scheme source-code. You can edit parts of that and send it to the
> REPL. In particular, the *update* global may be of interest there.
>
> Cheers and have a good weekend all!
> K.
>
>
> On Fri, Nov 2, 2012 at 6:26 PM, Jason Ripley <[email protected]>wrote:
>
>> > If you have an Android phone, it'd appreciate if you took the time to
>> check
>> > it out. I am particularly interested if the app won't start at all, and
>> > perhaps what framerate you're getting (very bottom-left). I know there
>> is a
>> > memory leak somewhere (thanks Alaric!), but otherwise I hope things
>> should
>> > be running fairly smoothly.
>>
>> Hi Kris,
>>
>> I ran your app on my android devices, and it ran fine on all of them.
>> Here are the frame rates:
>>
>> HTC EVO 3D - 48 fps
>> Kindle Fire (1st gen)  - 52 fps
>> Motorola Droid (1st gen) - 25 fps
>>
>> I just started looking at cocos2d-x for cross platform development,
>> and would be very interested to see the code for this application
>> (messy or not).  Also, I have a macbook, and a couple of old ipod
>> touches, so I could possibly see how/if it runs on them.
>>
>> Thanks,
>> Jason
>>
>
>
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