Thanks a bunch for the encouraging feedback! I wonder where this project
might end up.

Shawn:
The bottom-left numbers read (from top to bottom): number of drawn
primitives, seconds per frame, frames per second.

For example, if you evaluate
;; Add a gentle but slippery slope
(space-add space
  `(body ((static 1))
    (segment (friction 0.1)
    (endpoints ((250 500)
    (800 550))))))

You should see the primitives go up from 48 to 49.

K.

On Sat, Nov 3, 2012 at 10:18 PM, Shawn Rutledge
<shawn.t.rutle...@gmail.com>wrote:

> That's cool!  I tried it on my Galaxy Note (1st gen) and FPS is jumping
> around a lot, even when nothing is moving, usually between 50 and 60fps,
> and sometimes hitting peaks of more than 60 and sometimes really low
> values.  What is the top of those 3 numbers in the lower-left?  Mine says
> 48 and stays the same.
>
>
> On 2 November 2012 15:20, Kristian Lein-Mathisen 
> <kristianl...@gmail.com>wrote:
>
>>
>> Dear Chickeners,
>>
>>
>> I have been playing around with Chicken, Chipmunk and Cocos2Dx for a
>> while, and I've finally got a demo up and running on Android. I've
>> published it on Google Play in the "Libraries and Demos" category so you
>> guys can test it!
>>
>> Check it out: Scheme REPL with 
>> Cocos2Dx<https://play.google.com/store/apps/details?id=com.adellica.cocoscheme>
>>
>> The demo features a truck which you can drive back and forth, clumb up
>> hills and fall down. Not very exciting, but I do actually catch myself
>> playing it when I don't know what I should be coding on! The cool part is
>> that there's a Chicken REPL behind the scenes.  You can connect to the REPL
>> directly from your laptop if your phone is on the same WiFi, or use USB.
>> Try Settings->Wireless Networks->Wifi Settings-> [Menu]->Advanced when
>> looking for you phone's IP.
>>
>> With netcat (or Emacs, with nc [ip] [port] as your Scheme interpreter),
>> you could try:
>>
>> $ nc [phone ip] [port]
>> Alternatively, you could use USB with adb and forward:
>> $ adb forward tcp:1234 tcp:1234
>> $ nc localhost 1234
>> Once you see the REPL prompt @>, you can play around:
>>
>> ;; 'import' chipmunk <https://github.com/kristianlm/chickmunk> bindings
>> (use chickmunk <https://github.com/kristianlm/chickmunk>)
>> ;; where is the player?
>> (body-get-pos truck)
>>
>> ;; redefine game-loop to pause game unless you're touching the screen
>> (define (*update*)
>>   (if *touch-down* (space-step space (/ 1 120))))
>> ;; now let's give the truck a gentle push
>> (body-set-ang-vel wf -20)
>> ;; now touch the screen to watch it drift off
>> ;; restart the app to revert your changes
>> (exit)
>>
>> ;; You can also manipulate the physics-world:
>> ;; Drop a ball from the sky
>> (space-add space
>>   `(body ((pos (320 700)))
>>     (circle (density 0.001)
>>     (friction 1)
>>     (radius 10))))
>> ;; Add a gentle but slippery slope
>> (space-add space
>>   `(body ((static 1))
>>     (segment (friction 0.1)
>>     (endpoints ((250 500)
>>     (800 550))))))
>>
>> ;; type this to see the touch-down state:
>> *touch-down*
>> ;; it should be #f when your finger is off the screen, and
>> touch-coordinates otherwise. evaluate it while holding the screen to try it
>> out!
>>
>>
>>
>> If you have an Android phone, it'd appreciate if you took the time to
>> check it out. I am particularly interested if the app won't start at all,
>> and perhaps what framerate you're getting (very bottom-left). I know there
>> is a memory leak somewhere (thanks Alaric!), but otherwise I hope things
>> should be running fairly smoothly.
>>
>> Cheers!
>> Kris
>>
>> _______________________________________________
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>> Chicken-users@nongnu.org
>> https://lists.nongnu.org/mailman/listinfo/chicken-users
>>
>>
>
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