This isn't the best, but it would be easy to add a flag to run-webkit-tests
that told it to always do the pixel comparison even if the checksums
matched.
Ojan

On Mon, Jun 22, 2009 at 10:55 AM, Evan Martin <[email protected]> wrote:

>
> Just so I'm not all negative, my suggestions after consulting with Tony:
>
> 1) Make Linux behavior match Windows, ignoring the recommendation in
> the comments below.
> 2) Rebaseline everything on Linux. :(
> 3) Now converting from a PNG file to expected output is easy on all
> three platforms:
>   convert input.png rgba:- | swizzle_rgba_to_bgra | md5sum
>
> (Not certain if Mac uses BGRA images, though.)
>
> On Mon, Jun 22, 2009 at 10:24 AM, Evan Martin<[email protected]> wrote:
> > Since I'm waiting for a build I sat down to implement this.
> >
> > But our image checksums are not checksums of the image files :(, but
> > rather checksums of the pixels stored in the image.
> >
> > And Tony points out that our image checksumming is completely insane:
> >
> > =====
> >  // Fix the alpha. The expected PNGs on Mac have an alpha channel, so we
> want
> >  // to keep it. On Windows, the alpha channel is wrong since text/form
> control
> >  // drawing may have erased it in a few places. So on Windows we force it
> to
> >  // opaque and also don't write the alpha channel for the reference.
> Linux
> >  // doesn't have the wrong alpha like Windows, but we ignore it anyway.
> > #if defined(OS_WIN)
> >  bool discard_transparency = true;
> >  device->makeOpaque(0, 0, src_bmp.width(), src_bmp.height());
> > #elif defined(OS_LINUX)
> >  bool discard_transparency = true;
> > #elif defined(OS_MACOSX)
> >  bool discard_transparency = false;
> > #endif
> >
> >  // Compute MD5 sum.  We should have done this before calling
> >  // device->makeOpaque on Windows.  Because we do it after the call,
> there are
> >  // some images that are the pixel identical on windows and other
> platforms
> >  // but have different MD5 sums.  At this point, rebaselining all the
> windows
> >  // tests is too much of a pain, so we just check in different baselines.
> > ====
> >
> > To be more clear, here's a table of the platforms and their behaviors.
> > O=opaque, T=transparent.
> > (Sorry for my ghetto proportionally-spaced table here.)
> >
> >            Win   Mac  Lin
> > cksum    O     T       T
> > png        O      T      O
> >
> > I conclude that on Linux, you cannot go from the PNG file back to the
> > checksum in the presence of alpha.
> >
> >
> > Just for fun I played around a bit with commands like:
> >   convert path/to/pngfile rgba:- | md5sum
> > and wasn't able to repro the checksums I'm seeing.
> >
> > It looks ok from
> >   convert path/to/pngfile rgba:- | xxd -g4
> > (the RGBA<->BGRA problem doesn't apply for this black and while png
> file...).
> >
> > In summary: tears.
> >
> > On Mon, Jun 22, 2009 at 3:20 AM, Dean McNamee<[email protected]> wrote:
> >>
> >> Last week I updated our DEPS to pull in a newer version of Skia.  I
> >> was stumped at a few cases where the checked in PNG looked completely
> >> wrong, but yet it was passing on the buildbots.  There was no way that
> >> image could have been the output.
> >>
> >> It just dawned on me today, but I haven't verified it.  I can dig up
> >> my commit to verify it, but I'd say 99% sure this was the case.
> >>
> >> If the checksum is valid, we don't even go to the PNG.  Therefor I
> >> believe we have a bunch of layout tests where the checked in PNG is
> >> completely wrong, but the checksum is right.
> >>
> >> I don't have the time right now, but it would be great if someone
> >> could write a script and clean this up.
> >>
> >> Thanks
> >> -- dean
> >>
> >> >>
> >>
> >
>
> >
>

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