Sounds right. If that doesn't catch them all, then I don't know offhand
what's up.

- Pam

On Tue, Jun 23, 2009 at 8:59 PM, Evan Stade <[email protected]> wrote:

> (replying to all this time)
>
> if that's the case, can't we run a script to find all the cases where
> svn log --limit 1 is different for the PNG and checksum, then just
> rebaseline em?
>
> -- Evan Stade
>
>
>
> On Mon, Jun 22, 2009 at 11:51 AM, Pam Greene<[email protected]> wrote:
> > That's what we do now.  It sounds like someone checked in new checksums
> > without their corresponding new images, though, so the tests pass even
> > though the nominally expected PNGs are wrong.
> >
> > - Pam
> >
> > On Mon, Jun 22, 2009 at 11:40 AM, Greg Spencer <[email protected]>
> wrote:
> >>
> >> How about just running the pixel comparison only when the checksums
> don't
> >> match?  Still not ideal, of course.
> >> -Greg.
> >>
> >> On Mon, Jun 22, 2009 at 11:30 AM, Ojan Vafai <[email protected]> wrote:
> >>>
> >>> This isn't the best, but it would be easy to add a flag to
> >>> run-webkit-tests that told it to always do the pixel comparison even if
> the
> >>> checksums matched.
> >>> Ojan
> >>>
> >>> On Mon, Jun 22, 2009 at 10:55 AM, Evan Martin <[email protected]>
> wrote:
> >>>>
> >>>> Just so I'm not all negative, my suggestions after consulting with
> Tony:
> >>>>
> >>>> 1) Make Linux behavior match Windows, ignoring the recommendation in
> >>>> the comments below.
> >>>> 2) Rebaseline everything on Linux. :(
> >>>> 3) Now converting from a PNG file to expected output is easy on all
> >>>> three platforms:
> >>>>   convert input.png rgba:- | swizzle_rgba_to_bgra | md5sum
> >>>>
> >>>> (Not certain if Mac uses BGRA images, though.)
> >>>>
> >>>> On Mon, Jun 22, 2009 at 10:24 AM, Evan Martin<[email protected]>
> wrote:
> >>>> > Since I'm waiting for a build I sat down to implement this.
> >>>> >
> >>>> > But our image checksums are not checksums of the image files :(, but
> >>>> > rather checksums of the pixels stored in the image.
> >>>> >
> >>>> > And Tony points out that our image checksumming is completely
> insane:
> >>>> >
> >>>> > =====
> >>>> >  // Fix the alpha. The expected PNGs on Mac have an alpha channel,
> so
> >>>> > we want
> >>>> >  // to keep it. On Windows, the alpha channel is wrong since
> text/form
> >>>> > control
> >>>> >  // drawing may have erased it in a few places. So on Windows we
> force
> >>>> > it to
> >>>> >  // opaque and also don't write the alpha channel for the reference.
> >>>> > Linux
> >>>> >  // doesn't have the wrong alpha like Windows, but we ignore it
> >>>> > anyway.
> >>>> > #if defined(OS_WIN)
> >>>> >  bool discard_transparency = true;
> >>>> >  device->makeOpaque(0, 0, src_bmp.width(), src_bmp.height());
> >>>> > #elif defined(OS_LINUX)
> >>>> >  bool discard_transparency = true;
> >>>> > #elif defined(OS_MACOSX)
> >>>> >  bool discard_transparency = false;
> >>>> > #endif
> >>>> >
> >>>> >  // Compute MD5 sum.  We should have done this before calling
> >>>> >  // device->makeOpaque on Windows.  Because we do it after the call,
> >>>> > there are
> >>>> >  // some images that are the pixel identical on windows and other
> >>>> > platforms
> >>>> >  // but have different MD5 sums.  At this point, rebaselining all
> the
> >>>> > windows
> >>>> >  // tests is too much of a pain, so we just check in different
> >>>> > baselines.
> >>>> > ====
> >>>> >
> >>>> > To be more clear, here's a table of the platforms and their
> behaviors.
> >>>> > O=opaque, T=transparent.
> >>>> > (Sorry for my ghetto proportionally-spaced table here.)
> >>>> >
> >>>> >            Win   Mac  Lin
> >>>> > cksum    O     T       T
> >>>> > png        O      T      O
> >>>> >
> >>>> > I conclude that on Linux, you cannot go from the PNG file back to
> the
> >>>> > checksum in the presence of alpha.
> >>>> >
> >>>> >
> >>>> > Just for fun I played around a bit with commands like:
> >>>> >   convert path/to/pngfile rgba:- | md5sum
> >>>> > and wasn't able to repro the checksums I'm seeing.
> >>>> >
> >>>> > It looks ok from
> >>>> >   convert path/to/pngfile rgba:- | xxd -g4
> >>>> > (the RGBA<->BGRA problem doesn't apply for this black and while png
> >>>> > file...).
> >>>> >
> >>>> > In summary: tears.
> >>>> >
> >>>> > On Mon, Jun 22, 2009 at 3:20 AM, Dean McNamee<[email protected]>
> >>>> > wrote:
> >>>> >>
> >>>> >> Last week I updated our DEPS to pull in a newer version of Skia.  I
> >>>> >> was stumped at a few cases where the checked in PNG looked
> completely
> >>>> >> wrong, but yet it was passing on the buildbots.  There was no way
> >>>> >> that
> >>>> >> image could have been the output.
> >>>> >>
> >>>> >> It just dawned on me today, but I haven't verified it.  I can dig
> up
> >>>> >> my commit to verify it, but I'd say 99% sure this was the case.
> >>>> >>
> >>>> >> If the checksum is valid, we don't even go to the PNG.  Therefor I
> >>>> >> believe we have a bunch of layout tests where the checked in PNG is
> >>>> >> completely wrong, but the checksum is right.
> >>>> >>
> >>>> >> I don't have the time right now, but it would be great if someone
> >>>> >> could write a script and clean this up.
> >>>> >>
> >>>> >> Thanks
> >>>> >> -- dean
> >>>> >>
> >>>> >> >>
> >>>> >>
> >>>> >
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
> >
> > > >
> >
>

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