Mike, yes we (I) increased the number of renderer processes for machines with lots of ram. I think it tops now to 40 processes.
Our previous limit was not based on calculation but because we had WaitForMultipleObjects(..) which has a 64 objects maximum and we had 2 objects per process so our limit was 31 so to give us some slack we settled on 20 --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---
