This will be an off topic reply, but I think WebKit, including Chrome
and Safari, is definitely heading towards WebGL for 3D rendering.

WebKit has preliminary WebGL support in the nightly builds (
http://nightly.webkit.org/ ) and there is also ongoing work in Chrome
to support the WebGL in WebKit.  I think Chrome has experimental WebGL
support through the --enable-webgl command line parameter, and also
these issues:

http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL

On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]> wrote:
> Hello,
>
> I've been working on a 3d engine that uses <svg> for rendering. Here
> are two examples:
>
> http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javascript/qrcode
>
> I'm quite happy with the performance in Chrome/Chromium, it's
> comparable to rendering 3D in Flash using Actionscript 2 API.
>
> However, I wonder if there are an plans, or if it's even possible to
> improve <svg> rendering speed.
>
> I'm aware of O3D and WebGL, but I found <svg> interesting for the fact
> hat doesn't need additional plugins and it's software rendered. (And
> because I can't make WebGL run on Chromium/Linux yet... hehe).
>
> Thanks!
> --
> Ricardo
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