This will be an off topic reply, but I think WebKit, including Chrome and Safari, is definitely heading towards WebGL for 3D rendering.
WebKit has preliminary WebGL support in the nightly builds ( http://nightly.webkit.org/ ) and there is also ongoing work in Chrome to support the WebGL in WebKit. I think Chrome has experimental WebGL support through the --enable-webgl command line parameter, and also these issues: http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]> wrote: > Hello, > > I've been working on a 3d engine that uses <svg> for rendering. Here > are two examples: > > http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javascript/qrcode > > I'm quite happy with the performance in Chrome/Chromium, it's > comparable to rendering 3D in Flash using Actionscript 2 API. > > However, I wonder if there are an plans, or if it's even possible to > improve <svg> rendering speed. > > I'm aware of O3D and WebGL, but I found <svg> interesting for the fact > hat doesn't need additional plugins and it's software rendered. (And > because I can't make WebGL run on Chromium/Linux yet... hehe). > > Thanks! > -- > Ricardo --~--~---------~--~----~------------~-------~--~----~ Chromium Discussion mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-discuss -~----------~----~----~----~------~----~------~--~---
