Archlinux's version comes from the official chromium repo:
http://build.chromium.org/buildbot/snapshots/chromium-rel-linux-64/LATEST

I know that ubuntu versions are recompiled by the maintainer, and he might
introduce some patches or compile options different from the official ones.

If you want to take a look to the install script, it's here:
http://aur.archlinux.org/packages/chromium-browser-bin/chromium-browser-bin/PKGBUILD

There's no Archlinux specific compilation, just copying files, linking some
libraries, and adjusting users' rights.



2009/11/10 ricardo cabello <[email protected]>

> Damn! I wonder why doesn't work here (Ubuntu 9.10 64-Bit). Launching
> the browser with the same params but I get this on the console
>
> "No protocol specified
> GraphicsContext3D: error opening X display"
>
> Glad you like the experiments :) I guess I can still play a bit with
> <svg> but guess being able to draw more than 1000 polys is something
> I'll need soon ;)
>
>
> 2009/11/10 aurelien coillet <[email protected]>:
> > Yes I did.
> > On the sample page of webkit, every example works fine with
> --enable-webgl
> > and --no-sandbox. (except that they are in really bad resolution, with
> big
> > blurred pixels, except for the spinning dog cube that is fine)
> > http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/
> > I run chromium-browser 4.0.244.0 (31584) on Archlinux 64.
> > By the way, I really like your experiments on 3D svg !
> >
> > 2009/11/10 Ricardo Cabello <[email protected]>
> >>
> >> Has anyone managed to run WebGL on Linux?
> >>
> >> By the way, another example of rendering with <svg>:
> >>
> >> http://mrdoob.com/lab/javascript/waveform/
> >>
> >>
> >>
> >> On Nov 6, 6:38 pm, Ricardo Cabello <[email protected]> wrote:
> >> > Yes, I have tried that..
> >> >
> >> > chromium-browser --enable-webgl --no-sandbox
> >> >
> >> > But whenever I open a WebGL page the "Aw, Snap!" little folder sad
> >> > face appears.
> >> >
> >> > That's what the terminal is giving me:
> >> >
> >> > No protocol specified
> >> > GraphicsContext3D: error opening X display
> >> >
> >> > (Ubuntu 9.10 64-bit, Chromium 4.0.237.0 (Ubuntu build 31094))
> >> >
> >> > On Nov 6, 1:38 am, dhhwai <[email protected]> wrote:
> >> >
> >> >
> >> >
> >> > > Also, it looks like Chrome's experimental WebGL support currently
> >> > > requires these command line arguments:
> >> >
> >> > > --enable-webgl (and, currently, --no-sandbox)
> >> >
> >> > > For details, see:
> >> > >  http://code.google.com/p/chromium/issues/detail?id=21852
> >> >
> >> > > On Nov 5, 11:36 am, dhhwai <[email protected]> wrote:
> >> >
> >> > > > This will be an off topic reply, but I think WebKit, including
> >> > > > Chrome
> >> > > > and Safari, is definitely heading towards WebGL for 3D rendering.
> >> >
> >> > > > WebKit has preliminary WebGL support in the nightly builds
> >> > > > (http://nightly.webkit.org/) and there is also ongoing work in
> Chrome
> >> > > > to support the WebGL in WebKit.  I think Chrome has experimental
> >> > > > WebGL
> >> > > > support through the --enable-webgl command line parameter, and
> also
> >> > > > these issues:
> >> >
> >> > > >
> http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL
> >> >
> >> > > > On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]>
> >> > > > wrote:
> >> >
> >> > > > > Hello,
> >> >
> >> > > > > I've been working on a 3d engine that uses <svg> for rendering.
> >> > > > > Here
> >> > > > > are two examples:
> >> >
> >> > > >
> >> > > > > >
> http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javas...
> >> >
> >> > > > > I'm quite happy with the performance in Chrome/Chromium, it's
> >> > > > > comparable to rendering 3D in Flash using Actionscript 2 API.
> >> >
> >> > > > > However, I wonder if there are an plans, or if it's even
> possible
> >> > > > > to
> >> > > > > improve <svg> rendering speed.
> >> >
> >> > > > > I'm aware of O3D and WebGL, but I found <svg> interesting for
> the
> >> > > > > fact
> >> > > > > hat doesn't need additional plugins and it's software rendered.
> >> > > > > (And
> >> > > > > because I can't make WebGL run on Chromium/Linux yet... hehe).
> >> >
> >> > > > > Thanks!
> >> > > > > --
> >> > > > > Ricardo
> >>
> >> --
> >> Chromium Discussion mailing list: [email protected]
> >> View archives, change email options, or unsubscribe:
> >>    http://groups.google.com/group/chromium-discuss
> >
>

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