Yes I did.
On the sample page of webkit, every example works fine with --enable-webgl
and --no-sandbox. (except that they are in really bad resolution, with big
blurred pixels, except for the spinning dog cube that is fine)
http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/

I run chromium-browser 4.0.244.0 (31584) on Archlinux 64.

By the way, I really like your experiments on 3D svg !

2009/11/10 Ricardo Cabello <[email protected]>

Has anyone managed to run WebGL on Linux?
>
> By the way, another example of rendering with <svg>:
>
> http://mrdoob.com/lab/javascript/waveform/
>
>
>
> On Nov 6, 6:38 pm, Ricardo Cabello <[email protected]> wrote:
> > Yes, I have tried that..
> >
> > chromium-browser --enable-webgl --no-sandbox
> >
> > But whenever I open a WebGL page the "Aw, Snap!" little folder sad
> > face appears.
> >
> > That's what the terminal is giving me:
> >
> > No protocol specified
> > GraphicsContext3D: error opening X display
> >
> > (Ubuntu 9.10 64-bit, Chromium 4.0.237.0 (Ubuntu build 31094))
> >
> > On Nov 6, 1:38 am, dhhwai <[email protected]> wrote:
> >
> >
> >
> > > Also, it looks like Chrome's experimental WebGL support currently
> > > requires these command line arguments:
> >
> > > --enable-webgl (and, currently, --no-sandbox)
> >
> > > For details, see:
> http://code.google.com/p/chromium/issues/detail?id=21852
> >
> > > On Nov 5, 11:36 am, dhhwai <[email protected]> wrote:
> >
> > > > This will be an off topic reply, but I think WebKit, including Chrome
> > > > and Safari, is definitely heading towards WebGL for 3D rendering.
> >
> > > > WebKit has preliminary WebGL support in the nightly builds (
> http://nightly.webkit.org/) and there is also ongoing work in Chrome
> > > > to support the WebGL in WebKit.  I think Chrome has experimental
> WebGL
> > > > support through the --enable-webgl command line parameter, and also
> > > > these issues:
> >
> > > >http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL
> >
> > > > On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]>
> wrote:
> >
> > > > > Hello,
> >
> > > > > I've been working on a 3d engine that uses <svg> for rendering.
> Here
> > > > > are two examples:
> >
> > > > >
> http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javas...
> >
> > > > > I'm quite happy with the performance in Chrome/Chromium, it's
> > > > > comparable to rendering 3D in Flash using Actionscript 2 API.
> >
> > > > > However, I wonder if there are an plans, or if it's even possible
> to
> > > > > improve <svg> rendering speed.
> >
> > > > > I'm aware of O3D and WebGL, but I found <svg> interesting for the
> fact
> > > > > hat doesn't need additional plugins and it's software rendered.
> (And
> > > > > because I can't make WebGL run on Chromium/Linux yet... hehe).
> >
> > > > > Thanks!
> > > > > --
> > > > > Ricardo
>
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