Yes I did. On the sample page of webkit, every example works fine with --enable-webgl and --no-sandbox. (except that they are in really bad resolution, with big blurred pixels, except for the spinning dog cube that is fine) http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/
I run chromium-browser 4.0.244.0 (31584) on Archlinux 64. By the way, I really like your experiments on 3D svg ! 2009/11/10 Ricardo Cabello <[email protected]> Has anyone managed to run WebGL on Linux? > > By the way, another example of rendering with <svg>: > > http://mrdoob.com/lab/javascript/waveform/ > > > > On Nov 6, 6:38 pm, Ricardo Cabello <[email protected]> wrote: > > Yes, I have tried that.. > > > > chromium-browser --enable-webgl --no-sandbox > > > > But whenever I open a WebGL page the "Aw, Snap!" little folder sad > > face appears. > > > > That's what the terminal is giving me: > > > > No protocol specified > > GraphicsContext3D: error opening X display > > > > (Ubuntu 9.10 64-bit, Chromium 4.0.237.0 (Ubuntu build 31094)) > > > > On Nov 6, 1:38 am, dhhwai <[email protected]> wrote: > > > > > > > > > Also, it looks like Chrome's experimental WebGL support currently > > > requires these command line arguments: > > > > > --enable-webgl (and, currently, --no-sandbox) > > > > > For details, see: > http://code.google.com/p/chromium/issues/detail?id=21852 > > > > > On Nov 5, 11:36 am, dhhwai <[email protected]> wrote: > > > > > > This will be an off topic reply, but I think WebKit, including Chrome > > > > and Safari, is definitely heading towards WebGL for 3D rendering. > > > > > > WebKit has preliminary WebGL support in the nightly builds ( > http://nightly.webkit.org/) and there is also ongoing work in Chrome > > > > to support the WebGL in WebKit. I think Chrome has experimental > WebGL > > > > support through the --enable-webgl command line parameter, and also > > > > these issues: > > > > > >http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL > > > > > > On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]> > wrote: > > > > > > > Hello, > > > > > > > I've been working on a 3d engine that uses <svg> for rendering. > Here > > > > > are two examples: > > > > > > > > http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javas... > > > > > > > I'm quite happy with the performance in Chrome/Chromium, it's > > > > > comparable to rendering 3D in Flash using Actionscript 2 API. > > > > > > > However, I wonder if there are an plans, or if it's even possible > to > > > > > improve <svg> rendering speed. > > > > > > > I'm aware of O3D and WebGL, but I found <svg> interesting for the > fact > > > > > hat doesn't need additional plugins and it's software rendered. > (And > > > > > because I can't make WebGL run on Chromium/Linux yet... hehe). > > > > > > > Thanks! > > > > > -- > > > > > Ricardo > > -- > Chromium Discussion mailing list: [email protected] > View archives, change email options, or unsubscribe: > http://groups.google.com/group/chromium-discuss > -- Chromium Discussion mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-discuss
