Has anyone managed to run WebGL on Linux? By the way, another example of rendering with <svg>:
http://mrdoob.com/lab/javascript/waveform/ On Nov 6, 6:38 pm, Ricardo Cabello <[email protected]> wrote: > Yes, I have tried that.. > > chromium-browser --enable-webgl --no-sandbox > > But whenever I open a WebGL page the "Aw, Snap!" little folder sad > face appears. > > That's what the terminal is giving me: > > No protocol specified > GraphicsContext3D: error opening X display > > (Ubuntu 9.10 64-bit, Chromium 4.0.237.0 (Ubuntu build 31094)) > > On Nov 6, 1:38 am, dhhwai <[email protected]> wrote: > > > > > Also, it looks like Chrome's experimental WebGL support currently > > requires these command line arguments: > > > --enable-webgl (and, currently, --no-sandbox) > > > For details, see: http://code.google.com/p/chromium/issues/detail?id=21852 > > > On Nov 5, 11:36 am, dhhwai <[email protected]> wrote: > > > > This will be an off topic reply, but I think WebKit, including Chrome > > > and Safari, is definitely heading towards WebGL for 3D rendering. > > > > WebKit has preliminary WebGL support in the nightly builds > > > (http://nightly.webkit.org/) and there is also ongoing work in Chrome > > > to support the WebGL in WebKit. I think Chrome has experimental WebGL > > > support through the --enable-webgl command line parameter, and also > > > these issues: > > > >http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL > > > > On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]> wrote: > > > > > Hello, > > > > > I've been working on a 3d engine that uses <svg> for rendering. Here > > > > are two examples: > > > > >http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javas... > > > > > I'm quite happy with the performance in Chrome/Chromium, it's > > > > comparable to rendering 3D in Flash using Actionscript 2 API. > > > > > However, I wonder if there are an plans, or if it's even possible to > > > > improve <svg> rendering speed. > > > > > I'm aware of O3D and WebGL, but I found <svg> interesting for the fact > > > > hat doesn't need additional plugins and it's software rendered. (And > > > > because I can't make WebGL run on Chromium/Linux yet... hehe). > > > > > Thanks! > > > > -- > > > > Ricardo -- Chromium Discussion mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-discuss
