Has anyone managed to run WebGL on Linux?

By the way, another example of rendering with <svg>:

http://mrdoob.com/lab/javascript/waveform/



On Nov 6, 6:38 pm, Ricardo Cabello <[email protected]> wrote:
> Yes, I have tried that..
>
> chromium-browser --enable-webgl --no-sandbox
>
> But whenever I open a WebGL page the "Aw, Snap!" little folder sad
> face appears.
>
> That's what the terminal is giving me:
>
> No protocol specified
> GraphicsContext3D: error opening X display
>
> (Ubuntu 9.10 64-bit, Chromium 4.0.237.0 (Ubuntu build 31094))
>
> On Nov 6, 1:38 am, dhhwai <[email protected]> wrote:
>
>
>
> > Also, it looks like Chrome's experimental WebGL support currently
> > requires these command line arguments:
>
> > --enable-webgl (and, currently, --no-sandbox)
>
> > For details, see:  http://code.google.com/p/chromium/issues/detail?id=21852
>
> > On Nov 5, 11:36 am, dhhwai <[email protected]> wrote:
>
> > > This will be an off topic reply, but I think WebKit, including Chrome
> > > and Safari, is definitely heading towards WebGL for 3D rendering.
>
> > > WebKit has preliminary WebGL support in the nightly builds 
> > > (http://nightly.webkit.org/) and there is also ongoing work in Chrome
> > > to support the WebGL in WebKit.  I think Chrome has experimental WebGL
> > > support through the --enable-webgl command line parameter, and also
> > > these issues:
>
> > >http://code.google.com/p/chromium/issues/list?can=1&q=label:3D-WebGL
>
> > > On Nov 4, 4:52 pm, Ricardo Cabello <[email protected]> wrote:
>
> > > > Hello,
>
> > > > I've been working on a 3d engine that uses <svg> for rendering. Here
> > > > are two examples:
>
> > > >http://mrdoob.com/lab/javascript/polyfieldhttp://mrdoob.com/lab/javas...
>
> > > > I'm quite happy with the performance in Chrome/Chromium, it's
> > > > comparable to rendering 3D in Flash using Actionscript 2 API.
>
> > > > However, I wonder if there are an plans, or if it's even possible to
> > > > improve <svg> rendering speed.
>
> > > > I'm aware of O3D and WebGL, but I found <svg> interesting for the fact
> > > > hat doesn't need additional plugins and it's software rendered. (And
> > > > because I can't make WebGL run on Chromium/Linux yet... hehe).
>
> > > > Thanks!
> > > > --
> > > > Ricardo

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