I've only been using cin for about 3 months. I could have sworn I tested the render speed vs others and was happy. This is just odd.
I've tried the render farm idea as well. Sometimes tho, I get an empty file. Don't know why. So I'm gun shy to try it for this project where I have 3 hours estimated, it's only 15 minute video, ugh. There are no errors at all printed to the console if I launch cin from the terminal. The nvidia settings do show that about 5-8% load. I'm used to seeing that at 50-60% in other editors and also in OBS. I know my pc is not "new" and the "fastest" but it would be faster if I were to make the compositor borderless and record that with OBS. It's really odd, the compositor isn't dropping any frames whatsoever. All my effects look *awesome * in the compositor. The app is running awesome. I've not had a crash at all. On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin < [email protected]> wrote: > Lately many people are experiencing performance problems in encoding, > I am one of them. I think the cause is the lack of multithreading in > encoding (but also decoding in timeline). A rendering done with > external ffmpeg from command line is much more efficient than the same > rendering done in CinGG (always using ffmpeg). > No fix has been found, only a workaround that makes use of the Render Farm: > > https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_Farm_Usage.html > > Lately the user fary54 has made available his script to automate the > use of the render farm and external ffmpeg. Above all it is suitable > for CPUs with many threads. You can find the script and explanations > here: > > https://www.cinelerra-gg.org/bugtracker/view.php?id=575 > -- > Cin mailing list > [email protected] > https://lists.cinelerra-gg.org/mailman/listinfo/cin >
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