I've only been using cin for about 3 months.  I could have sworn I tested
the render speed vs others and was happy.  This is just odd.

I've tried the render farm idea as well.  Sometimes tho, I get an empty
file.  Don't know why.  So I'm gun shy to try it for this project where I
have 3 hours estimated, it's only 15 minute video, ugh.

There are no errors at all printed to the console if I launch cin from the
terminal.

The nvidia settings do show that about 5-8% load.  I'm used to seeing that
at 50-60% in other editors and also in OBS.

I know my pc is not "new" and the "fastest" but it would be faster if I
were to make the compositor borderless and record that with OBS.

It's really odd, the compositor isn't dropping any frames whatsoever.  All
my effects look *awesome * in the compositor.  The app is running awesome.
I've not had a crash at all.

On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin <
[email protected]> wrote:

> Lately many people are experiencing performance problems in encoding,
> I am one of them. I think the cause is the lack of multithreading in
> encoding (but also decoding in timeline). A rendering done with
> external ffmpeg from command line is much more efficient than the same
> rendering done in CinGG (always using ffmpeg).
> No fix has been found, only a workaround that makes use of the Render Farm:
>
> https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_Farm_Usage.html
>
> Lately the user fary54 has made available his script to automate the
> use of the render farm and external ffmpeg. Above all it is suitable
> for CPUs with many threads. You can find the script and explanations
> here:
>
> https://www.cinelerra-gg.org/bugtracker/view.php?id=575
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> https://lists.cinelerra-gg.org/mailman/listinfo/cin
>
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