On Thursday, July 15, 2021, gorge rankin via Cin <[email protected]> wrote:
> I've only been using cin for about 3 months. I could have sworn I tested > the render speed vs others and was happy. This is just odd. > may be some library/driver was updated system-wide...? > > I've tried the render farm idea as well. Sometimes tho, I get an empty > file. Don't know why. So I'm gun shy to try it for this project where I > have 3 hours estimated, it's only 15 minute video, ugh. > yeah, emoty files for renderfarm-locally sounds like bug. I think I run into some odd behavior when I was playing locally (on arm/termux) with renderfarm. Try to increase number of pieces for each job and timeout, too? in preferences... > > There are no errors at all printed to the console if I launch cin from the > terminal. > odd... > > The nvidia settings do show that about 5-8% load. I'm used to seeing that > at 50-60% in other editors and also in OBS. > what setting you have for "Use HW device" in preferencies->performance? only affect decoding.. What video outputt driver setting in Cin you use? > > I know my pc is not "new" and the "fastest" but it would be faster if I > were to make the compositor borderless and record that with OBS. > due to lack if hw encoding accel in termux (on android) I record with system's recorder, so this is... workaround... > > It's really odd, the compositor isn't dropping any frames whatsoever. All > my effects look *awesome * in the compositor. The app is running awesome. > I've not had a crash at all. > good, but slow encoding still a problem.. > > On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin < > [email protected]> wrote: > >> Lately many people are experiencing performance problems in encoding, >> I am one of them. I think the cause is the lack of multithreading in >> encoding (but also decoding in timeline). > > >> >> >> you can try to add printf("ff_cpus: %i, \n", ff_cpus) ; to few places in cinelerra/ffmpeg.C and see if it was dropping down to 1 or 0 somewhat? as crude hack you can force it to your number of threads.... $ cat cinelerra/ffmpeg.C | grep ff_cpu avctx->thread_count = ffmpeg->ff_cpus(); ctx->thread_count = ff_cpus(); int FFMPEG::ff_cpus() avctx->thread_count = ff_cpus(); $ > >> >> A rendering done with >> external ffmpeg from command line is much more efficient than the same >> rendering done in CinGG (always using ffmpeg). >> No fix has been found, only a workaround that makes use of the Render >> Farm: >> >> https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_ >> Farm_Usage.html >> >> Lately the user fary54 has made available his script to automate the >> use of the render farm and external ffmpeg. Above all it is suitable >> for CPUs with many threads. You can find the script and explanations >> here: >> >> https://www.cinelerra-gg.org/bugtracker/view.php?id=575 >> -- >> Cin mailing list >> [email protected] >> https://lists.cinelerra-gg.org/mailman/listinfo/cin >> >
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