I'm building cin now as I type this. I just saw this when it was building ffmpeg, clang: warning: Unknown CUDA version. cuda.h: CUDA_VERSION=11030. Assuming the latest supported version 10.1 [-Wunknown-cuda-version]
Maybe my CUDA is too new? On Thu, Jul 15, 2021 at 1:26 PM Andrew Randrianasulu < [email protected]> wrote: > > > On Thursday, July 15, 2021, gorge rankin via Cin < > [email protected]> wrote: > >> I've only been using cin for about 3 months. I could have sworn I tested >> the render speed vs others and was happy. This is just odd. >> > > may be some library/driver was updated system-wide...? > > >> >> I've tried the render farm idea as well. Sometimes tho, I get an empty >> file. Don't know why. So I'm gun shy to try it for this project where I >> have 3 hours estimated, it's only 15 minute video, ugh. >> > > yeah, emoty files for renderfarm-locally sounds like bug. I think I run > into some odd behavior when I was playing locally (on arm/termux) with > renderfarm. Try to increase number of pieces for each job and timeout, too? > in preferences... > > >> >> There are no errors at all printed to the console if I launch cin from >> the terminal. >> > > > odd... > >> >> The nvidia settings do show that about 5-8% load. I'm used to seeing >> that at 50-60% in other editors and also in OBS. >> > > what setting you have for "Use HW device" in preferencies->performance? > only affect decoding.. What video outputt driver setting in Cin you use? > >> >> I know my pc is not "new" and the "fastest" but it would be faster if I >> were to make the compositor borderless and record that with OBS. >> > > > due to lack if hw encoding accel in termux (on android) I record with > system's recorder, so this is... workaround... > >> >> It's really odd, the compositor isn't dropping any frames whatsoever. >> All my effects look *awesome * in the compositor. The app is running >> awesome. I've not had a crash at all. >> > > good, but slow encoding still a problem.. > > >> >> On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin < >> [email protected]> wrote: >> >>> Lately many people are experiencing performance problems in encoding, >>> I am one of them. I think the cause is the lack of multithreading in >>> encoding (but also decoding in timeline). >> >> >>> >>> >>> > you can try to add printf("ff_cpus: %i, \n", ff_cpus) ; to few places in > cinelerra/ffmpeg.C and see if it was dropping down to 1 or 0 somewhat? as > crude hack you can force it to your number of threads.... > > > > $ cat cinelerra/ffmpeg.C | grep ff_cpu > avctx->thread_count = > ffmpeg->ff_cpus(); > ctx->thread_count = ff_cpus(); > int FFMPEG::ff_cpus() > avctx->thread_count = ff_cpus(); > $ > > >> >>> >>> A rendering done with >>> external ffmpeg from command line is much more efficient than the same >>> rendering done in CinGG (always using ffmpeg). >>> No fix has been found, only a workaround that makes use of the Render >>> Farm: >>> >>> >>> https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_Farm_Usage.html >>> >>> Lately the user fary54 has made available his script to automate the >>> use of the render farm and external ffmpeg. Above all it is suitable >>> for CPUs with many threads. You can find the script and explanations >>> here: >>> >>> https://www.cinelerra-gg.org/bugtracker/view.php?id=575 >>> -- >>> Cin mailing list >>> [email protected] >>> https://lists.cinelerra-gg.org/mailman/listinfo/cin >>> >>
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