ok, built it, but same issue, very slow. On Fri, Jul 16, 2021 at 2:45 AM gorge rankin <[email protected]> wrote:
> I'm building cin now as I type this. > > I just saw this when it was building ffmpeg, > clang: warning: Unknown CUDA version. cuda.h: CUDA_VERSION=11030. Assuming > the latest supported version 10.1 [-Wunknown-cuda-version] > > Maybe my CUDA is too new? > > On Thu, Jul 15, 2021 at 1:26 PM Andrew Randrianasulu < > [email protected]> wrote: > >> >> >> On Thursday, July 15, 2021, gorge rankin via Cin < >> [email protected]> wrote: >> >>> I've only been using cin for about 3 months. I could have sworn I >>> tested the render speed vs others and was happy. This is just odd. >>> >> >> may be some library/driver was updated system-wide...? >> >> >>> >>> I've tried the render farm idea as well. Sometimes tho, I get an empty >>> file. Don't know why. So I'm gun shy to try it for this project where I >>> have 3 hours estimated, it's only 15 minute video, ugh. >>> >> >> yeah, emoty files for renderfarm-locally sounds like bug. I think I run >> into some odd behavior when I was playing locally (on arm/termux) with >> renderfarm. Try to increase number of pieces for each job and timeout, too? >> in preferences... >> >> >>> >>> There are no errors at all printed to the console if I launch cin from >>> the terminal. >>> >> >> >> odd... >> >>> >>> The nvidia settings do show that about 5-8% load. I'm used to seeing >>> that at 50-60% in other editors and also in OBS. >>> >> >> what setting you have for "Use HW device" in preferencies->performance? >> only affect decoding.. What video outputt driver setting in Cin you use? >> >>> >>> I know my pc is not "new" and the "fastest" but it would be faster if I >>> were to make the compositor borderless and record that with OBS. >>> >> >> >> due to lack if hw encoding accel in termux (on android) I record with >> system's recorder, so this is... workaround... >> >>> >>> It's really odd, the compositor isn't dropping any frames whatsoever. >>> All my effects look *awesome * in the compositor. The app is running >>> awesome. I've not had a crash at all. >>> >> >> good, but slow encoding still a problem.. >> >> >>> >>> On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin < >>> [email protected]> wrote: >>> >>>> Lately many people are experiencing performance problems in encoding, >>>> I am one of them. I think the cause is the lack of multithreading in >>>> encoding (but also decoding in timeline). >>> >>> >>>> >>>> >>>> >> you can try to add printf("ff_cpus: %i, \n", ff_cpus) ; to few places in >> cinelerra/ffmpeg.C and see if it was dropping down to 1 or 0 somewhat? as >> crude hack you can force it to your number of threads.... >> >> >> >> $ cat cinelerra/ffmpeg.C | grep ff_cpu >> avctx->thread_count = >> ffmpeg->ff_cpus(); >> ctx->thread_count = ff_cpus(); >> int FFMPEG::ff_cpus() >> avctx->thread_count = ff_cpus(); >> $ >> >> >>> >>>> >>>> A rendering done with >>>> external ffmpeg from command line is much more efficient than the same >>>> rendering done in CinGG (always using ffmpeg). >>>> No fix has been found, only a workaround that makes use of the Render >>>> Farm: >>>> >>>> >>>> https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_Farm_Usage.html >>>> >>>> Lately the user fary54 has made available his script to automate the >>>> use of the render farm and external ffmpeg. Above all it is suitable >>>> for CPUs with many threads. You can find the script and explanations >>>> here: >>>> >>>> https://www.cinelerra-gg.org/bugtracker/view.php?id=575 >>>> -- >>>> Cin mailing list >>>> [email protected] >>>> https://lists.cinelerra-gg.org/mailman/listinfo/cin >>>> >>>
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