IL'dar AKHmetgaleev wrote:
* Work well with tiling window managers
current cinelerra's gui workw well with my xmonad.
Except some dialog windows like "tip of day". Such dialog windows
should be marked as dialog. In this case this windows will appear as
floating rather then tiling.

With ion3 there is a bug which lets it hang at startup.
Of course such just needs to be tested in lumiera, so far it works fine.


* Multi Head
In most cases having multiple windows will be enough. You can just drag
windows between heads. But in more advanced case you have to send
window to another X server. Take a look "Change Display" in gtk-demo.
Will be nice to have such widget on all lumiera windows. It allows to
send any window to another X Server even via network.
This means multi head as in non-xinerama, sending windows to other displays (and configure this) is really important. For example i'd like to have a extra monitor which is driven at the *native* video resolution with all its details (interlacing, overscan, framerate) only this gives true professional preview. We really want that!


* Multi server Display GUI components on different Xservers, some critical components
(GL rendering etc) might be only supported on local displays

I had played OpenGL games with window shared via 100 megabit network.
And it is gone very well. Seems Application sends OpenGL calls to X
Server via network and then X Server draws it on screen. So I had very
low ethernet traffic. Should work nice in most cases except sharing
large moving images which should be transferred as bitmap (viewers).

Thats nice to hear. I stated this is not a very important feature and when it makes problems to implement, then better leave it out for now. But anyways, gigabit (or even 10GBit) network should be fast enough for sending texture data around. Such setups are anyway on the upper end of the equipment range, who wants it could afford reasonable network equipment too but it is not a feature for the most of the users.

* 3x3 Menus
Did you saw Autodesk Maya's radial menus?
http://hci.deri.ie/~ksamp/atom.mas

Yes I know many of those, there are a lot menu systems based on some kind of radial idea (Hex is common). But all those together are rather very alien for normal users. Thats why I thought about the 3x3 dialpad menu which should be a familar compromise between classic pulldown menus and the rather fancy 'others'. It also exploits some more usability since it can be driven in more ways (mouse, shortcuts, cursor keys, numpad) on the expense of having only 8 useable entries per level. We just need to convince joel just more to make a prototype :P


        Christian

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