On [EMAIL PROTECTED]:36, jilt wrote: > On [EMAIL PROTECTED]:16, Ichthyostega wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > > Hash: SHA1 > > > > > IL'dar AKHmetgaleev wrote: > > >> I would like to have a way to control playback with game input device > > >> such as joystic or joypad. Most game devices has analog axises which > > >> will be very useful for changing playback speed or control some faders. > > >> > > Christian Thaeter schrieb: > > > I am not GUI programmer, but after all i think these devices just > > > generate input events (maybe even X events) which should be handled. > > > Maybe we make a controller plugin interface for that, then this is > > > easily extensible. Abusing all kinds of gadgets as cheap video > > > controllers seems to be high on the list of wanted features. We will > > > support that. > > > > I think that the "controller interface" on X events or input devices is > needed, it could be very usefull to handle certain keyboard's issues I > found in moving masks (I write from an apple keyboard not well supported > on X) without having to learn and use xev and xmodamap to solve an > X problem. > > I'm trying today to solve the problem changing the source code of cin, > if lumiera will have that controller interface you speak about I hope it > will be able to change and control every keyboard shortcut. >
As I told before this is the place in which you can find the "alt_down" method during the translate_mask operation on cin's source code cwindowgui.C on cinekerra folder (this is the place in wich the method is called many times) bcwindowbase.C on giucast folder (here you can find the definition of the method) Guess that the guicast folder is the place in wich the controller interface should change settings to make users able to change keyboard shortcut but I don't know cinelerra code so just hope this work will help somebody on building the controller interface. ciao jilt
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