So he needs to test by running the game, not by pinging.

At 03:10 PM 3/15/02, Steven A. Ridder wrote:
>Games don't ping, but they need low latency, otherwise you get killed when
>there is tons of delay.  I can attest to it first hand : )
>
>--
>
>RFC 1149 Compliant.
>
>
>""Priscilla Oppenheimer""  wrote in message
>[EMAIL PROTECTED]">news:[EMAIL PROTECTED]...
> > Is something rate limiting ping replies? That's a common technique for
> > avoiding hacker attacks. Do your gamers really need ping to work???
> >
> > Priscilla
> >
> > At 02:32 PM 3/15/02, travis marlow wrote:
> > >If you will, I will walk down from the Internet.  We are load-sharing a
> > >connection to ATT and GBLX, each DS-3 terminates on it's own router that
> > >have HSRP between them.  These "Internet" routers are connected to a
6509
> > >that also has two more routers connected that handle some T1's and some
> > >cable modem customers.  Between these four routers there is iBGP and
OSPF
> > >running.  If I'm a cable modem customer and I'm pinging out to the other
> > >side or this side of the Internet DS-3 then I will see until about ever
> > 60-62 seconds it will increase for one ping to  220ms and
> > >then drop three consecutive pings and then go right back to I'm
>completely
> > at a loss why I'm getting loss, the 6509 isn't even hardly
> > >tapped and the routers are doing fine on resources.  Max ethernet
> > >utilization is about 20%.  Has anybody ever had loss every minute or so?
> > >this does not affect regular browsing but the gamers on our network are
> > >throwing a fit.
> > ________________________
> >
> > Priscilla Oppenheimer
> > http://www.priscilla.com
________________________

Priscilla Oppenheimer
http://www.priscilla.com




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