yeah, if the pings are bad then one can assume the game is bad. If the pings ever get to normal, game will be OK. Since the pings are bad right now, the game will have major lag in it and won't be fun to play because everyone else will kill you because your character "freezes" as the game tries to send the character's coordinates to the gaming server. If the gameserver dosne't receive the coordinates it thinks that charater isn't moving so other player sees character as jus standing there and they shoot you. A game is just a streamin app, but there is no jitter buffer because everything is in real time.
-- RFC 1149 Compliant. ""Priscilla Oppenheimer"" wrote in message [EMAIL PROTECTED]">news:[EMAIL PROTECTED]... > At 05:54 PM 3/15/02, Steven A. Ridder wrote: > >I don't think so. I assume if the pings are OK, then the games will be OK. > > He said the pings aren't OK. This doesn't mean the game isn't OK. > > >It's just if they packets stop coming in for a few seconds, his the game > >lags and slows everyone down because the game can't update the server his > >coordinates. > > > >-- > > > >RFC 1149 Compliant. > > > > > >""Priscilla Oppenheimer"" wrote in message > >[EMAIL PROTECTED]">news:[EMAIL PROTECTED]... > > > So he needs to test by running the game, not by pinging. > > > > > > At 03:10 PM 3/15/02, Steven A. Ridder wrote: > > > >Games don't ping, but they need low latency, otherwise you get killed > >when > > > >there is tons of delay. I can attest to it first hand : ) > > > > > > > >-- > > > > > > > >RFC 1149 Compliant. > > > > > > > > > > > >""Priscilla Oppenheimer"" wrote in message > > > >[EMAIL PROTECTED]">news:[EMAIL PROTECTED]... > > > > > Is something rate limiting ping replies? That's a common technique > for > > > > > avoiding hacker attacks. Do your gamers really need ping to work??? > > > > > > > > > > Priscilla > > > > > > > > > > At 02:32 PM 3/15/02, travis marlow wrote: > > > > > >If you will, I will walk down from the Internet. We are > load-sharing > >a > > > > > >connection to ATT and GBLX, each DS-3 terminates on it's own router > >that > > > > > >have HSRP between them. These "Internet" routers are connected to a > > > 6509 > > > > > >that also has two more routers connected that handle some T1's and > >some > > > > > >cable modem customers. Between these four routers there is iBGP and > > > OSPF > > > > > >running. If I'm a cable modem customer and I'm pinging out to the > >other > > > > > >side or this side of the Internet DS-3 then I will see until about > >ever > > > > > 60-62 seconds it will increase for one ping to 220ms and > > > > > >then drop three consecutive pings and then go right back to I'm > > > >completely > > > > > at a loss why I'm getting loss, the 6509 isn't even hardly > > > > > >tapped and the routers are doing fine on resources. Max ethernet > > > > > >utilization is about 20%. Has anybody ever had loss every minute or > >so? > > > > > >this does not affect regular browsing but the gamers on our network > >are > > > > > >throwing a fit. > > > > > ________________________ > > > > > > > > > > Priscilla Oppenheimer > > > > > http://www.priscilla.com > > > ________________________ > > > > > > Priscilla Oppenheimer > > > http://www.priscilla.com > ________________________ > > Priscilla Oppenheimer > http://www.priscilla.com Message Posted at: http://www.groupstudy.com/form/read.php?f=7&i=38494&t=38397 -------------------------------------------------- FAQ, list archives, and subscription info: http://www.groupstudy.com/list/cisco.html Report misconduct and Nondisclosure violations to [EMAIL PROTECTED]

