On Thu, Aug 14, 2008 at 5:57 PM, Bart Botta <[EMAIL PROTECTED]> wrote: > On Thu, Aug 14, 2008 at 11:30 AM, Luís Oliveira <[EMAIL PROTECTED]> wrote: >> >> Adding a cl-opengl3 system sounds like a good idea. >> > With completely separate code, or with it shared in some way?
I clearly don't understand the difficulties involved. :-) But what about this: cl-opengl3.asd would load whatever is needed by the non-deprecated parts of GL 3.0. cl-opengl.asd would load everything. (including cl-opengl3.asd, on which it would depend.) Would that work? -- Luís Oliveira http://student.dei.uc.pt/~lmoliv/ _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel