On Thu, Aug 14, 2008 at 5:57 PM, Bart Botta <[EMAIL PROTECTED]> wrote:
> On Thu, Aug 14, 2008 at 11:30 AM, Luís Oliveira <[EMAIL PROTECTED]> wrote:
>>
>> Adding a cl-opengl3 system sounds like a good idea.
>>
> With completely separate code, or with it shared in some way?

I clearly don't understand the difficulties involved. :-) But what
about this: cl-opengl3.asd would load whatever is needed by the
non-deprecated parts of GL 3.0. cl-opengl.asd would load everything.
(including cl-opengl3.asd, on which it would depend.)

Would that work?

-- 
Luís Oliveira
http://student.dei.uc.pt/~lmoliv/
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