Another issue with GL3 that I forgot about: the enums for
GL_DEPTH_BUFFER_BIT etc. accepted by glClear are abbreviated to
:depth-buffer in current cl-opengl, but gl3 adds unrelated enums like
GL_DEPTH_BUFFER that would conflict with some of those. Should we just
remove the abbreviations (and update the samples that use them)?
Possibly add a warning in glClear if the old names are used?

-b-
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