On Sun, Aug 17, 2008 at 8:30 PM, Luís Oliveira <[EMAIL PROTECTED]> wrote: > I clearly don't understand the difficulties involved. :-) But what > about this: cl-opengl3.asd would load whatever is needed by the > non-deprecated parts of GL 3.0. cl-opengl.asd would load everything. > (including cl-opengl3.asd, on which it would depend.) > > Would that work?
I think so, main problem i can think of offhand is that there are probably places where some arguments are only valid for the full context. I guess we already have that situation with extensions though, so that is just a case of not cleaning up the gl3fc code quite as much as is theoretically possible. So add a gl3/ and then split the existing files in gl/ between the two? -b- _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel