Hello, On Sat, Jun 25, 2011 at 10:55 AM, Simon Ortiz <o.si...@gmail.com> wrote: > But I think that it would be a waste to come up with another OpenGL > interface. I'm thinking, why not better use cl-opengl?
I agree. It'd be nicer to contribute to cl-opengl than come up with yet another bindings package. :-) > So, I would like to ask you some questions: > > - what versions of OpenGL does cl-opengl support? cl-opengl generates low-level bindings by parsing the OpenGL spec. It's been recently updated for version OpenGL 4.1. We then have high-level Lispier bindings that are a work-in-progress. > - say I want to contribute to the project and adapt cl-opengl into > cl-opengl-es11 (and in the far future cl-opengl-es20), how should I do > it? From where can I take it? Is there a similar project I can join? > Is anyone interested in joining efforts? Bart had a branch of cl-opengl that generated separate systems for the modern and deprecated bits of OpengGL. IIUC, that'd get you most of the way towards a cl-opengl-es. I can't seem to find this branch. Perhaps Bart can chime in. Cheers, -- Luís Oliveira http://r42.eu/~luis/ _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://lists.common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel