Bart, please chime in!

;-)

It'd be nice if the code for previous versions was available. Not just
for ES 1.1, but in general. Sometimes you find platforms that only
support a version of OpenGL which isn't the most recent one.

Luís, thanks a lot!

--
Simón Ortiz B., M.Sc., Ing. en Computación
Linux Registered User #388735



On Mon, Jun 27, 2011 at 02:05, Luís Oliveira <luis...@gmail.com> wrote:
> Hello,
>
> On Sat, Jun 25, 2011 at 10:55 AM, Simon Ortiz <o.si...@gmail.com> wrote:
>> But I think that it would be a waste to come up with another OpenGL
>> interface. I'm thinking, why not better use cl-opengl?
>
> I agree. It'd be nicer to contribute to cl-opengl than come up with
> yet another bindings package. :-)
>
>
>> So, I would like to ask you some questions:
>>
>> - what versions of OpenGL does cl-opengl support?
>
> cl-opengl generates low-level bindings by parsing the OpenGL spec.
> It's been recently updated for version OpenGL 4.1. We then have
> high-level Lispier bindings that are a work-in-progress.
>
>
>> - say I want to contribute to the project and adapt cl-opengl into
>> cl-opengl-es11 (and in the far future cl-opengl-es20), how should I do
>> it? From where can I take it? Is there a similar project I can join?
>> Is anyone interested in joining efforts?
>
> Bart had a branch of cl-opengl that generated separate systems for the
> modern and deprecated bits of OpengGL. IIUC, that'd get you most of
> the way towards a cl-opengl-es. I can't seem to find this branch.
> Perhaps Bart can chime in.
>
> Cheers,
>
> --
> Luís Oliveira
> http://r42.eu/~luis/
>

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