hello, I'm here reporting on my advance on cl-opengl-es-1.1.
I need a system with OpenGL ES 1.1 for testing. I decided to use Android. The only CL implementation I know that runs on Android is ECL. Before jumping into cl-opengl I decided testing a simple library with CFFI. It so happens that I stumbled upon a bug with ECL+CFFI that prevents compiling libraries. The bug has been acknowledged by the maintainer. As soon as he kindly fixes the bug, I'll continue with the project. Cheers, -- Simón Ortiz B., M.Sc., Ing. en Computación Linux Registered User #388735 On Wed, Jun 29, 2011 at 23:31, Bart Botta <000...@gmail.com> wrote: > On Wed, Jun 29, 2011 at 9:10 AM, Luís Oliveira <luis...@gmail.com> wrote: >> On Wed, Jun 29, 2011 at 2:56 PM, Simon Ortiz <o.si...@gmail.com> wrote: >>> For our first approach, I'll do a cl-opengl-es-1.1 system which will >>> depend on cl-opengl as is. I'll write the CFFI definitions for the >>> egl* functions by hand. I guess I'll define the fixed-point data type >>> by hand too. >>> >> Yes, that's my suggestion. > > If I understand correctly, EGL is something like glx/wgl/etc, and > isn't actually part of OpenGL ES itself, so I'd probably lean towards > a separate cl-egl system containing just the EGL parts. If ES 1.x only > adds data types, I'd probably include them in the main cl-opengl for > now. If there are conflicting function signatures or enums things > would be more complicated... not sure what the best solution for that > would be. > > -b- > _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://lists.common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel