I would try to write code that behaves like this where possible, because it 
certainly improves performance (because of faster identity checks + less GC 
pressure as you suggest). I think it is good practice in general when 
implementing immutable data structures.

However I would generally not *rely* on this behaviour. It should be seen 
as an implementation detail.

On Thursday, 27 February 2014 03:11:25 UTC+8, Brian Craft wrote:
>
> Ok, trying a different way of asking this:
>
> Is it common practice in clojure to write data transforms in a way that 
> will return the same object when possible (when the transform would be a 
> noop), such as the mapv vs. reduce/assoc in my example? Would you do this 
> to speed up equality checks, or to reduce gc pressure? Or is this an 
> anti-pattern like using identical?
>
> b.c.
>
> On Tuesday, February 25, 2014 9:59:11 AM UTC-8, David Nolen wrote:
>>
>> I don't really have anything to add to this thread but I will say that 
>> Om's use of identical? is an implementation detail that's likely to change. 
>> = already does an identical? check, ideally Om could use not= in the future 
>> instead of (not (identical? ...)).
>>
>> David
>>
>>
>> On Tue, Feb 25, 2014 at 12:54 PM, Brian Craft <craft...@gmail.com> wrote:
>>
>>> No, my question isn't "is there a way" to do this. I'm sure there are a 
>>> dozen ways to do it. My question is about a specific way of doing it. In 
>>> particular, if your solution does not involve calling (identical? ..), then 
>>> it's not what I'm asking about.
>>>
>>> In om core there's a call to identical? under the :shouldComponentUpdate 
>>> key, which I suspect is what David was talking about in his blog posts 
>>> about avoiding deep compares via immutable data structures. My question is 
>>> about whether that has implications for how you write algorithms that 
>>> update state, and whether the semantics of update-in (or assoc, really) 
>>> that allow it to return the same object if the update would return an 
>>> identical object, are related to this mechanism, if these semantics are 
>>> documented, and if they depend on the data type being assoc'd.
>>>
>>>
>>>
>>> On Monday, February 24, 2014 6:27:02 PM UTC-8, t x wrote:
>>>
>>>> Perhaps I mis-interpreted your question. 
>>>>
>>>> I thought the question asked was: 
>>>>
>>>>
>>>> GIven: 
>>>>   * pure function "func" 
>>>>   * some object "obj" 
>>>>   * (def a (func obj)) 
>>>>   * (def b (func obj)) 
>>>>
>>>> Example: 
>>>>   * obj = [1 2 3] 
>>>>   * (defn func [lst] (map #(* 2 %) lst)) 
>>>>
>>>> Then: 
>>>>   * is there a O(1) way to check if (= a b) ? 
>>>>
>>>>   In the above, we create two _different_ lists, both of which stores 
>>>> [2 4 6], thus they're equal, but not identical 
>>>>
>>>> Proposed solution: 
>>>>   tag the returned-value with a meta object, where the meta object 
>>>> describes how the object was computed. 
>>>>
>>>>   in this case, both [2 4 6] would have _identical_ meta objects, 
>>>> since they're both from the list [1 2 3] 
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Feb 24, 2014 at 5:56 PM, Brian Craft <craft...@gmail.com> 
>>>> wrote: 
>>>> > You're solving a similar problem, but I'm asking specifically about 
>>>> using 
>>>> > object identity, not equality, for tracking changes in a nested 
>>>> structure. 
>>>> > 
>>>> > 
>>>> > On Monday, February 24, 2014 1:42:03 PM UTC-8, t x wrote: 
>>>> >> 
>>>> >> I finally have a chance to give back. :-) 
>>>> >> 
>>>> >> I hacked up a newb's half-React. It does tree diffing + dom 
>>>> updating, 
>>>> >> but not the virtual event handling system. 
>>>> >> 
>>>> >> I ran into this exact problem, and solved it as follows: 
>>>> >> 
>>>> >> 
>>>> >> ## problem definition: 
>>>> >> 
>>>> >> render: data -> dom 
>>>> >> tree-diff: dom * dom -> list of dom-update-actions 
>>>> >> 
>>>> >> we want to avoid "deep tree diffing" on tree-diff 
>>>> >> 
>>>> >> the key idea is as follows: 
>>>> >> 
>>>> >>   when render is called twice with same args, 
>>>> >> 
>>>> >>   * we still have to recompute every time 
>>>> >>   * we don't have to re-compare every time 
>>>> >> 
>>>> >> if render is a pure function, we do somethign like: 
>>>> >> 
>>>> >> (defn render [data] 
>>>> >>   (with-meta (render-pure data) {:pure data})) 
>>>> >> 
>>>> >> (render-pure data) gives us a dom-tree 
>>>> >> we tag it with a meta project, telling us that it came from "data", 
>>>> >> and that it was a pure function 
>>>> >> 
>>>> >> 
>>>> >> then, doing the tree-diff stage, we do: 
>>>> >> 
>>>> >> 
>>>> >> (defn tree-diff [old-dom new-dom] 
>>>> >>   (let [mo (meta old-dom) 
>>>> >>         no (meta new-dom)] 
>>>> >>     (if (and (:pure mo) (:pure no) (= (:pure mo) (:pure no))) 
>>>> >>       .. ah, they're from the same pure function, thus the same ... 
>>>> >>       ... okay, let's do expensive deep diff))) 
>>>> >> 
>>>> >> 
>>>> >> so basically, we abuse meta objects, record 
>>>> >> 
>>>> >>   * what data gave us this dom tree ? 
>>>> >>   * was the func that gave us the dom tree pure ? 
>>>> >> 
>>>> >> And if so, we just do a equality check on the data -- which are are 
>>>> >> _not_ "regenerating" and thus matches an equality check. 
>>>> >> 
>>>> >> 
>>>> >> Please let me if: 
>>>> >> 
>>>> >>   (a) this resolves the issue 
>>>> >>   (b) I completely misunderstood the question 
>>>> >> 
>>>> >> 
>>>> >> Thanks! 
>>>> >> 
>>>> >> 
>>>> >> 
>>>> >> 
>>>> >> 
>>>> >> 
>>>> >> On Mon, Feb 24, 2014 at 1:00 PM, Brian Craft <craft...@gmail.com> 
>>>> wrote: 
>>>> >> > This is vaguely related to David's posts about om/react, where he 
>>>> talks 
>>>> >> > about optimizing state change tracking by checking object identity 
>>>> on 
>>>> >> > immutable objects: deep compares can be avoided if same identity 
>>>> implies 
>>>> >> > no 
>>>> >> > changes. 
>>>> >> > 
>>>> >> > My first thought was that there are many algorithms that will give 
>>>> you a 
>>>> >> > new 
>>>> >> > object every time, even if nothing has changed.  E.g. if your 
>>>> state has 
>>>> >> > an 
>>>> >> > array whose elements must be validated, doing a map over the 
>>>> elements 
>>>> >> > will 
>>>> >> > give you a new array every time, even if it makes no changes. 
>>>> >> > 
>>>> >> > Enforcing non-negative values, for instance: 
>>>> >> > 
>>>> >> > => (let [x {:a [1 -2 3]}] (update-in x [:a] (fn [y] (mapv #(if (< 
>>>> % 0) 0 
>>>> >> > %) 
>>>> >> > y)))) 
>>>> >> > {:a [1 0 3]} 
>>>> >> > 
>>>> >> > In the following case the values are already non-negative, but we 
>>>> still 
>>>> >> > get 
>>>> >> > a new object: 
>>>> >> > 
>>>> >> > => (let [x {:a [1 2 3]}] (identical? x (update-in x [:a] (fn [y] 
>>>> (mapv 
>>>> >> > #(if 
>>>> >> > (< % 0) 0 %) y))))) 
>>>> >> > false 
>>>> >> > 
>>>> >> > One can imagine trying to rewrite this so it passes through the 
>>>> vector 
>>>> >> > if 
>>>> >> > nothing has changed. E.g. 
>>>> >> > 
>>>> >> > => (let [x {:a [1 2 3]}] (identical? x (update-in x [:a] (fn [y] 
>>>> (reduce 
>>>> >> > (fn 
>>>> >> > [v i] (if (< (v i) 0) (assoc v i 0) v)) y (range (count y))))))) 
>>>> >> > true 
>>>> >> > 
>>>> >> > => (let [x {:a [1 -1 3]}] (identical? x (update-in x [:a] (fn [y] 
>>>> >> > (reduce 
>>>> >> > (fn [v i] (if (< (v i) 0) (assoc v i 0) v)) y (range (count 
>>>> y))))))) 
>>>> >> > false 
>>>> >> > 
>>>> >> > I expect many algorithms would need to be reworked like this in 
>>>> order to 
>>>> >> > rely on object identity for change tracking. Is this madness? Am I 
>>>> >> > thinking 
>>>> >> > about this the wrong way? 
>>>> >> > 
>>>> >> > 
>>>> >> > An interesting note here is that the next-to-last update-in, 
>>>> above, 
>>>> >> > returned 
>>>> >> > the same object. I didn't know update-in could return the same 
>>>> object. A 
>>>> >> > simpler example: 
>>>> >> > 
>>>> >> > => (let [x {"a" [1 2 3]} y (update-in x ["a"] (fn [z] z))] [x y 
>>>> >> > (identical? 
>>>> >> > x y)]) 
>>>> >> > [{"a" [1 2 3]} {"a" [1 2 3]} true] 
>>>> >> > 
>>>> >> > => (let [x {"a" [1 2 3]} y (update-in x ["a"] (fn [z] [1 2 3]))] 
>>>> [x y 
>>>> >> > (identical? x y)]) 
>>>> >> > [{"a" [1 2 3]} {"a" [1 2 3]} false] 
>>>> >> > 
>>>> >> > 
>>>> >> > Is this some kind of optimization in update-in, that it doesn't 
>>>> create a 
>>>> >> > new 
>>>> >> > object if the new attribute is identical to the old attribute? Is 
>>>> it 
>>>> >> > peculiar to the data type? Is it documented anywhere? 
>>>> >> > 
>>>> >> > 
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