Uy, algo offtopic, pero justo lo nombra Sebastian en su post, el tema
mobile, real time, node.js, socket.io ;-)

Hay concurso en Ecuador
http://www.uazuay.edu.ec/udadev/
oia, mira quien va ;-)
http://msmvps.com/blogs/lopez/archive/2012/10/24/node-js-en-uda-developers-challenge-2012.aspx

Con respecto al tema planteado por Sebastian, en un juego, el anio pasado,
usamos Socket.io contra Node.js. pero desde celulares, usamos TCP contra
node.js. Y los mensajes en tiempo real los repartimos por ambos canales:
los jugadores que venian de un browser, enviaban y recibian por Socket.io.
Los jugadores que venian por una aplicacion C, enviaan y recibian mensajes
por TCP. y ambos grupos accedian al mismo juego.

Pero me temo que no en Smalltalk ;-)

On Wed, Oct 24, 2012 at 1:47 PM, Sebastian Sastre <
[email protected]> wrote:

> Hi guys,
>
> this is a converstation starter to this genuine question:
>
> How to deliver real-time web and mobile applications?
> ...that can also smoothly work offline and online?
>
> I know, it’s annoyingly pretentious, but...
>
> (a) what else would make sense? and
> (b) sounds like the world will (see examples below)
> (c) what chances we have to achieve it if we don’t even aim to it?
>
> So do we really have an alternative?
>
> ...continues here:
>
> http://sebastianconcept.com/brandIt/how-to-deliver-realtime-web-and-mobile-applications
>
> I really want to hear your opinion on this
>
> sebastian
>
> o/
>
>  --
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