Para mi la premisa de la coneccion y la alerta permanente es una falacia. Despues uno no se concentra y pasa a tener una vida similar a mirar un VHS con fast forward...
2012/11/2 Angel Java Lopez <[email protected]>: > Yo Chrome pude entrar, a > http://sebastianconcept.com/brandIt/how-to-deliver-realtime-web-and-mobile-applications > > Una pregunta: por que pedir que la aplicacion pueda ir "offline"? Puede que > "mobile devices" que vayan "offline" solo durante una ventana de tiempo en > la historia del desarrollo de aplicaciones. > > Es como cuando teniamos modem en las desktop, no estabamos conectados todo > el tiempo. Pero eso duro lo que un plin plin en una canasta ;-) > > > On Fri, Nov 2, 2012 at 12:02 PM, Esteban A. Maringolo <[email protected]> > wrote: >> >> A mi me pasa lo mismo. >> >> >> >> 2012/11/1 Jose Gregoris <[email protected]>: >> > >> > Hola sebastian >> > >> > Disculpa , no tengo mucho para aportar, el tema es que cuando quiero ir >> > al >> > link de tu página me dice esto : >> > >> > Internal Error: BITSession>>currentUser >> > >> > Uso chrome >> > >> > saludos >> > >> > >> > ________________________________ >> > De: Angel Java Lopez <[email protected]> >> > Para: [email protected] >> > Enviado: miércoles, 24 de octubre de 2012 13:58 >> > Asunto: Re: [clubSmalltalk] How to deliver real-time web and mobile >> > applications? >> > >> > Uy, algo offtopic, pero justo lo nombra Sebastian en su post, el tema >> > mobile, real time, node.js, socket.io ;-) >> > >> > Hay concurso en Ecuador >> > http://www.uazuay.edu.ec/udadev/ >> > oia, mira quien va ;-) >> > >> > http://msmvps.com/blogs/lopez/archive/2012/10/24/node-js-en-uda-developers-challenge-2012.aspx >> > >> > Con respecto al tema planteado por Sebastian, en un juego, el anio >> > pasado, >> > usamos Socket.io contra Node.js. pero desde celulares, usamos TCP contra >> > node.js. Y los mensajes en tiempo real los repartimos por ambos canales: >> > los >> > jugadores que venian de un browser, enviaban y recibian por Socket.io. >> > Los >> > jugadores que venian por una aplicacion C, enviaan y recibian mensajes >> > por >> > TCP. y ambos grupos accedian al mismo juego. >> > >> > Pero me temo que no en Smalltalk ;-) >> > >> > On Wed, Oct 24, 2012 at 1:47 PM, Sebastian Sastre >> > <[email protected]> wrote: >> > >> > Hi guys, >> > >> > this is a converstation starter to this genuine question: >> > >> > How to deliver real-time web and mobile applications? >> > ...that can also smoothly work offline and online? >> > >> > I know, it’s annoyingly pretentious, but... >> > >> > (a) what else would make sense? and >> > (b) sounds like the world will (see examples below) >> > (c) what chances we have to achieve it if we don’t even aim to it? >> > >> > So do we really have an alternative? >> > >> > ...continues here: >> > >> > http://sebastianconcept.com/brandIt/how-to-deliver-realtime-web-and-mobile-applications >> > >> > I really want to hear your opinion on this >> > >> > sebastian >> > >> > o/ >> > >> > -- >> > To post to this group, send email to [email protected] >> > To unsubscribe from this group, send email to >> > [email protected] >> > >> > http://www.clubSmalltalk.org >> > >> > >> > -- >> > To post to this group, send email to [email protected] >> > To unsubscribe from this group, send email to >> > [email protected] >> > >> > http://www.clubSmalltalk.org >> > >> > >> > -- >> > To post to this group, send email to [email protected] >> > To unsubscribe from this group, send email to >> > [email protected] >> > >> > http://www.clubSmalltalk.org >> >> -- >> To post to this group, send email to [email protected] >> To unsubscribe from this group, send email to >> [email protected] >> >> http://www.clubSmalltalk.org > > > -- > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > > http://www.clubSmalltalk.org -- To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] http://www.clubSmalltalk.org
