Para mi la premisa de la coneccion y la alerta permanente es una
falacia.  Despues uno no se concentra y pasa a tener una vida similar
a mirar un VHS con fast forward...

2012/11/2 Angel Java Lopez <[email protected]>:
> Yo Chrome pude entrar, a
> http://sebastianconcept.com/brandIt/how-to-deliver-realtime-web-and-mobile-applications
>
> Una pregunta: por que pedir que la aplicacion pueda ir "offline"? Puede que
> "mobile devices" que vayan "offline" solo durante una ventana de tiempo en
> la historia del desarrollo de aplicaciones.
>
> Es como cuando teniamos modem en las desktop, no estabamos conectados todo
> el tiempo. Pero eso duro lo que un plin plin en una canasta ;-)
>
>
> On Fri, Nov 2, 2012 at 12:02 PM, Esteban A. Maringolo <[email protected]>
> wrote:
>>
>> A mi me pasa lo mismo.
>>
>>
>>
>> 2012/11/1 Jose Gregoris <[email protected]>:
>> >
>> > Hola sebastian
>> >
>> > Disculpa , no tengo mucho para aportar, el tema es que cuando quiero ir
>> > al
>> > link de tu página me dice esto :
>> >
>> > Internal Error: BITSession>>currentUser
>> >
>> > Uso chrome
>> >
>> > saludos
>> >
>> >
>> > ________________________________
>> > De: Angel Java Lopez <[email protected]>
>> > Para: [email protected]
>> > Enviado: miércoles, 24 de octubre de 2012 13:58
>> > Asunto: Re: [clubSmalltalk] How to deliver real-time web and mobile
>> > applications?
>> >
>> > Uy, algo offtopic, pero justo lo nombra Sebastian en su post, el tema
>> > mobile, real time, node.js, socket.io ;-)
>> >
>> > Hay concurso en Ecuador
>> > http://www.uazuay.edu.ec/udadev/
>> > oia, mira quien va ;-)
>> >
>> > http://msmvps.com/blogs/lopez/archive/2012/10/24/node-js-en-uda-developers-challenge-2012.aspx
>> >
>> > Con respecto al tema planteado por Sebastian, en un juego, el anio
>> > pasado,
>> > usamos Socket.io contra Node.js. pero desde celulares, usamos TCP contra
>> > node.js. Y los mensajes en tiempo real los repartimos por ambos canales:
>> > los
>> > jugadores que venian de un browser, enviaban y recibian por Socket.io.
>> > Los
>> > jugadores que venian por una aplicacion C, enviaan y recibian mensajes
>> > por
>> > TCP. y ambos grupos accedian al mismo juego.
>> >
>> > Pero me temo que no en Smalltalk ;-)
>> >
>> > On Wed, Oct 24, 2012 at 1:47 PM, Sebastian Sastre
>> > <[email protected]> wrote:
>> >
>> > Hi guys,
>> >
>> > this is a converstation starter to this genuine question:
>> >
>> > How to deliver real-time web and mobile applications?
>> > ...that can also smoothly work offline and online?
>> >
>> > I know, it’s annoyingly pretentious, but...
>> >
>> > (a) what else would make sense? and
>> > (b) sounds like the world will (see examples below)
>> > (c) what chances we have to achieve it if we don’t even aim to it?
>> >
>> > So do we really have an alternative?
>> >
>> > ...continues here:
>> >
>> > http://sebastianconcept.com/brandIt/how-to-deliver-realtime-web-and-mobile-applications
>> >
>> > I really want to hear your opinion on this
>> >
>> > sebastian
>> >
>> > o/
>> >
>> > --
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>> >
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>> >
>> >
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>> >
>> >
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>>
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>
>
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