Remember, that port is forwarded to the other PC. SO...
The other PC must be on. AND something (Starcraft) must be running on that port. Otherwise, it won't see anything. Kev. ----- Original Message ----- From: "Jason Louie" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 11, 2003 3:37 PM Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding > That is curious. I've set up both of these in both orders and I still > can't see the port even existing from www.auditmypc.com. I think I'm > going to dig into the config files and see what has been done. Thanks > for your help everyone thus far... the search for the answer continues. > > Jason > > > Kevin Anderson wrote: > > > > No. Both need to be set up before it will work. > > > > External Service Access means that the firewall will process the packets > > further (rather than just dropping them). > > Port Forwarding tells the firewall what should happen to those packets. > > > > If External Service Access isn't set up, then the packets will be dropped, > > period. > > If Port Forwarding isn't set up, then the firewall will assume the packets > > are destined for the IPcop box, and since IPcop has nothing listening on > > port 6112, they'll be ignored. > > > > When you make either of these changes, the whole firewall configuration will > > be reset. So order doesn't really matter. > > > > Kev. > > > > ----- Original Message ----- > > From: "Jason Louie" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, February 11, 2003 2:33 PM > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding > > > > > Does order really matter on this? Should I set EXTERNAL SERVICE ACCESS > > > first before PORT FORWARDING? > > > > > > > > > Kevin Anderson wrote: > > > > > > > > I've never even seen Starcraft, and the last 2 games I played were Quake > > 2, > > > > and the original Unreal. I've never played an online game of any type. > > I'm > > > > being up front that I have no idea about the game, or what you need to > > make > > > > it work. > > > > > > > > >From what you've said, I assume you want to forward port 6112 to your > > > > desktop. And *THAT* I can help with. > > > > > > > > I'm assuming you're running IPcop 1.2 > > > > > > > > First, log into the web client. Then go to SERVICES, then EXTERNAL > > SERVICE > > > > ACCESS. > > > > > > > > Then create 2 entries. They should be: > > > > TCP - Blank - 6112 - enabled should be checked already - Default IP and > > > > click ADD. > > > > UDP - Blank - 6112 - enabled should already be checked - Default IP and > > > > click ADD. > > > > > > > > What this does is create firewall rules that allow TCP or UDP traffic to > > be > > > > processed further rather than simply being dropped. > > > > > > > > Next, go to Services, then Port Forwarding. > > > > > > > > Again, 2 additional entries. > > > > TCP - 6112 source port - the Destination IP is the IPaddress of your > > son's > > > > desktop.(192.168.0.1 for example) - 6112 dest port - enabled - source IP > > is > > > > default IP and then click add. > > > > Then do the same thing again, except with UDP as the protocol. > > > > > > > > That should be it. > > > > > > > > Kev. > > > > > > > > ----- Original Message ----- > > > > From: "Jason Louie" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Tuesday, February 11, 2003 12:45 AM > > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding > > > > > > > > > I don't think to problem resides in not forwarding ports, it seams 21 > > > > > and 80 are in fact working. It's port 6112 that I can't seam to get > > > > > open. How would I test to see if the port is indeed open. Most sites > > > > > I've found check only the main ports, (ftp, http, telnet...) The port > > I > > > > > need open according to Battle.net is port 6112 TCP/UDP. I've tried > > > > > http://www.auditmypc.com but no matter what I do port 6112 is stealth > > > > > where port 21 and 80 are open under the same conditions. > > > > > > > > > > I'm still trying different things trying to solve this problem, any > > new > > > > > suggestions are appreciated. > > > > > > > > > > Jason > > > > > > > > > > Kevin Anderson wrote: > > > > > > > > > > > > It won't be. > > > > > > > > > > > > You just need to load it up. It should be straight forward, and the > > > > IPcop > > > > > > docs talk about how to have it done automatically (read 'following a > > > > > > reboot') somewhere. This is one place that IPcop as me lost. They > > > > should > > > > > > have a file that autoruns when the system first starts. If they > > have > > > > one, I > > > > > > can't find it, and it isn't documented. My workaround (for routing) > > was > > > > to > > > > > > add it to a cronjob that I run every minute. If the route is there, > > it > > > > does > > > > > > nothing. If the route isn't there, it gets added. > > > > > > > > > > > > I would assume you could do something similar. Or you could just do > > it > > > > > > manually following any reboots. (they'll be rare). > > > > > > > > > > > > Kev. > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: "Shawn Grover" <[EMAIL PROTECTED]> > > > > > > To: <[EMAIL PROTECTED]> > > > > > > Sent: Monday, February 10, 2003 5:32 PM > > > > > > Subject: RE: (clug-talk) IPCop Dynamic DNS features and port > > forwarding > > > > > > > > > > > > > Thanks for triggering my memory Kevin. When I was researching > > > > IPTables, I > > > > > > > saw lots of PROC modules for allowing Warcraft, Unreal, etc. to > > work - > > > > I > > > > > > > think I saw one for Starcraft as well. I don't think it was > > specific > > > > to > > > > > > > IPtables or IPChains, but could be wrong.... > > > > > > > > > > > > > > Shawn > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Kevin Anderson [mailto:[EMAIL PROTECTED]] > > > > > > > Sent: Monday, February 10, 2003 4:53 PM > > > > > > > To: [EMAIL PROTECTED] > > > > > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port > > > > forwarding > > > > > > > > > > > > > > > > > > > > > If you want a guess, I'd bet that IPChains will let it work, but > > > > tables > > > > > > > won't. > > > > > > > > > > > > > > I'm no firewalling genius, but I think what happened is that > > IPtables > > > > does > > > > > > a > > > > > > > better job of passing related traffic than IPchains. My guess is > > that > > > > > > your > > > > > > > problem will lie there. > > > > > > > > > > > > > > I would recommend googling for a starcraft masq module. You may > > need > > > > one, > > > > > > > and then you'll be set. There are docs on how to install > > additional > > > > > > modules > > > > > > > on the ipcop.org site. > > > > > > > > > > > > > > Kev. > > > > > > > > > > > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: "Jason Louie" <[EMAIL PROTECTED]> > > > > > > > To: "Clug Talk" <[EMAIL PROTECTED]> > > > > > > > Sent: Monday, February 10, 2003 4:52 PM > > > > > > > Subject: (clug-talk) IPCop Dynamic DNS features and port > > forwarding > > > > > > > > > > > > > > > > > > > > > > Thank you Jarrod for the great presentation on IPCop. It got me > > > > > > > > motivated to run home and install it and abandon my floppy disk > > > > router. > > > > > > > > I've plugged in a old 700mb HDD and gave it a whirl. I am very > > > > pleased > > > > > > > > in that it gave me no troubles and I don't have to reconfigure > > after > > > > > > > > every reboot like some floppy distros I found. > > > > > > > > > > > > > > > > Now I was just wondering if anyone have used the dynamic DNS > > > > features > > > > > > > > on IPCop or have used the services of dhs.org, dyndns.org, > > dyns.cx, > > > > > > > > easydns.com, hn.org, no-ip.com or zoneedit.com. I'm using > > > > dyndns.net > > > > > > > > currently but would like more info in these if anyone has any. > > > > > > > > > > > > > > > > My second question is regarding port forwarding. I...err... my > > son > > > > > > > > plays Starcraft on a Windows machine inside the network and in > > order > > > > to > > > > > > > > play online games port 6112 TCP/UDP is required to be forwarded > > to > > > > the > > > > > > > > Starcraft playing machine. I've set up the port forward and > > > > external > > > > > > > > service access but I see no improvement in playing Starcraft > > online. > > > > Is > > > > > > > > there a way to check if this port is open? I've had the same > > > > problem > > > > > > > > with Coyote Linux but it worked with BBIagent, anyone with any > > > > ideas? > > > > > > > > > > > > > > > > Jason > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
