Remember, that port is forwarded to the other PC.

SO...

The other PC must be on.
AND
something (Starcraft) must be running on that port.

Otherwise, it won't see anything.

Kev.
----- Original Message -----
From: "Jason Louie" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 11, 2003 3:37 PM
Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding


> That is curious.  I've set up both of these in both orders and I still
> can't see the port even existing from www.auditmypc.com.  I think I'm
> going to dig into the config files and see what has been done.  Thanks
> for your help everyone thus far...  the search for the answer continues.
>
> Jason
>
>
> Kevin Anderson wrote:
> >
> > No.  Both need to be set up before it will work.
> >
> > External Service Access means that the firewall will process the packets
> > further (rather than just dropping them).
> > Port Forwarding tells the firewall what should happen to those packets.
> >
> > If External Service Access isn't set up, then the packets will be
dropped,
> > period.
> > If Port Forwarding isn't set up, then the firewall will assume the
packets
> > are destined for the IPcop box, and since IPcop has nothing listening on
> > port 6112, they'll be ignored.
> >
> > When you make either of these changes, the whole firewall configuration
will
> > be reset.  So order doesn't really matter.
> >
> > Kev.
> >
> > ----- Original Message -----
> > From: "Jason Louie" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, February 11, 2003 2:33 PM
> > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding
> >
> > > Does order really matter on this?  Should I set EXTERNAL SERVICE
ACCESS
> > > first before PORT FORWARDING?
> > >
> > >
> > > Kevin Anderson wrote:
> > > >
> > > > I've never even seen Starcraft, and the last 2 games I played were
Quake
> > 2,
> > > > and the original Unreal.  I've never played an online game of any
type.
> > I'm
> > > > being up front that I have no idea about the game, or what you need
to
> > make
> > > > it work.
> > > >
> > > > >From what you've said, I assume you want to forward port 6112 to
your
> > > > desktop.  And *THAT* I can help with.
> > > >
> > > > I'm assuming you're running IPcop 1.2
> > > >
> > > > First, log into the web client.  Then go to SERVICES, then EXTERNAL
> > SERVICE
> > > > ACCESS.
> > > >
> > > > Then create 2 entries.  They should be:
> > > > TCP - Blank - 6112 - enabled should be checked already - Default IP
and
> > > > click ADD.
> > > > UDP - Blank - 6112 - enabled should already be checked - Default IP
and
> > > > click ADD.
> > > >
> > > > What this does is create firewall rules that allow TCP or UDP
traffic to
> > be
> > > > processed further rather than simply being dropped.
> > > >
> > > > Next, go to Services, then Port Forwarding.
> > > >
> > > > Again, 2 additional entries.
> > > > TCP - 6112 source port - the Destination IP is the IPaddress of your
> > son's
> > > > desktop.(192.168.0.1 for example) - 6112 dest port - enabled -
source IP
> > is
> > > > default IP and then click add.
> > > > Then do the same thing again, except with UDP as the protocol.
> > > >
> > > > That should be it.
> > > >
> > > > Kev.
> > > >
> > > > ----- Original Message -----
> > > > From: "Jason Louie" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Tuesday, February 11, 2003 12:45 AM
> > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port
forwarding
> > > >
> > > > > I don't think to problem resides in not forwarding ports, it seams
21
> > > > > and 80 are in fact working.  It's port 6112 that I can't seam to
get
> > > > > open.  How would I test to see if the port is indeed open.  Most
sites
> > > > > I've found check only the main ports, (ftp, http, telnet...)  The
port
> > I
> > > > > need open according to Battle.net is port 6112 TCP/UDP.  I've
tried
> > > > > http://www.auditmypc.com but no matter what I do port 6112 is
stealth
> > > > > where port 21 and 80 are open under the same conditions.
> > > > >
> > > > > I'm still trying different things trying to solve this problem,
any
> > new
> > > > > suggestions are appreciated.
> > > > >
> > > > > Jason
> > > > >
> > > > > Kevin Anderson wrote:
> > > > > >
> > > > > > It won't be.
> > > > > >
> > > > > > You just need to load it up.  It should be straight forward, and
the
> > > > IPcop
> > > > > > docs talk about how to have it done automatically (read
'following a
> > > > > > reboot') somewhere.  This is one place that IPcop as me lost.
They
> > > > should
> > > > > > have a file that autoruns when the system first starts.  If they
> > have
> > > > one, I
> > > > > > can't find it, and it isn't documented.  My workaround (for
routing)
> > was
> > > > to
> > > > > > add it to a cronjob that I run every minute.  If the route is
there,
> > it
> > > > does
> > > > > > nothing.  If the route isn't there, it gets added.
> > > > > >
> > > > > > I would assume you could do something similar.  Or you could
just do
> > it
> > > > > > manually following any reboots.  (they'll be rare).
> > > > > >
> > > > > > Kev.
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "Shawn Grover" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Monday, February 10, 2003 5:32 PM
> > > > > > Subject: RE: (clug-talk) IPCop Dynamic DNS features and port
> > forwarding
> > > > > >
> > > > > > > Thanks for triggering my memory Kevin.  When I was researching
> > > > IPTables, I
> > > > > > > saw lots of PROC modules for allowing Warcraft, Unreal, etc.
to
> > work -
> > > > I
> > > > > > > think I saw one for Starcraft as well.  I don't think it was
> > specific
> > > > to
> > > > > > > IPtables or IPChains, but could be wrong....
> > > > > > >
> > > > > > > Shawn
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Kevin Anderson [mailto:[EMAIL PROTECTED]]
> > > > > > > Sent: Monday, February 10, 2003 4:53 PM
> > > > > > > To: [EMAIL PROTECTED]
> > > > > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port
> > > > forwarding
> > > > > > >
> > > > > > >
> > > > > > > If you want a guess, I'd bet that IPChains will let it work,
but
> > > > tables
> > > > > > > won't.
> > > > > > >
> > > > > > > I'm no firewalling genius, but I think what happened is that
> > IPtables
> > > > does
> > > > > > a
> > > > > > > better job of passing related traffic than IPchains.  My guess
is
> > that
> > > > > > your
> > > > > > > problem will lie there.
> > > > > > >
> > > > > > > I would recommend googling for a starcraft masq module.  You
may
> > need
> > > > one,
> > > > > > > and then you'll be set.  There are docs on how to install
> > additional
> > > > > > modules
> > > > > > > on the ipcop.org site.
> > > > > > >
> > > > > > > Kev.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > ----- Original Message -----
> > > > > > > From: "Jason Louie" <[EMAIL PROTECTED]>
> > > > > > > To: "Clug Talk" <[EMAIL PROTECTED]>
> > > > > > > Sent: Monday, February 10, 2003 4:52 PM
> > > > > > > Subject: (clug-talk) IPCop Dynamic DNS features and port
> > forwarding
> > > > > > >
> > > > > > >
> > > > > > > > Thank you Jarrod for the great presentation on IPCop.  It
got me
> > > > > > > > motivated to run home and install it and abandon my floppy
disk
> > > > router.
> > > > > > > > I've plugged in a old 700mb HDD and gave it a whirl.  I am
very
> > > > pleased
> > > > > > > > in that it gave me no troubles and I don't have to
reconfigure
> > after
> > > > > > > > every reboot like some floppy distros I found.
> > > > > > > >
> > > > > > > > Now I was just wondering if anyone have used the dynamic DNS
> > > > features
> > > > > > > > on IPCop or have used the services of dhs.org, dyndns.org,
> > dyns.cx,
> > > > > > > > easydns.com, hn.org, no-ip.com or zoneedit.com.  I'm using
> > > > dyndns.net
> > > > > > > > currently but would like more info in these if anyone has
any.
> > > > > > > >
> > > > > > > > My second question is regarding port forwarding.  I...err...
my
> > son
> > > > > > > > plays Starcraft on a Windows machine inside the network and
in
> > order
> > > > to
> > > > > > > > play online games port 6112 TCP/UDP is required to be
forwarded
> > to
> > > > the
> > > > > > > > Starcraft playing machine.  I've set up the port forward and
> > > > external
> > > > > > > > service access but I see no improvement in playing Starcraft
> > online.
> > > > Is
> > > > > > > > there a way to check if this port is open?  I've had the
same
> > > > problem
> > > > > > > > with Coyote Linux but it worked with BBIagent, anyone with
any
> > > > ideas?
> > > > > > > >
> > > > > > > > Jason
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > >
> > > > >
> > >
> > >
>
>

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