I don't think to problem resides in not forwarding ports, it seams 21
and 80 are in fact working.  It's port 6112 that I can't seam to get
open.  How would I test to see if the port is indeed open.  Most sites
I've found check only the main ports, (ftp, http, telnet...)  The port I
need open according to Battle.net is port 6112 TCP/UDP.  I've tried
http://www.auditmypc.com but no matter what I do port 6112 is stealth
where port 21 and 80 are open under the same conditions.

        I'm still trying different things trying to solve this problem, any new
suggestions are appreciated.

Jason

Kevin Anderson wrote:
> 
> It won't be.
> 
> You just need to load it up.  It should be straight forward, and the IPcop
> docs talk about how to have it done automatically (read 'following a
> reboot') somewhere.  This is one place that IPcop as me lost.  They should
> have a file that autoruns when the system first starts.  If they have one, I
> can't find it, and it isn't documented.  My workaround (for routing) was to
> add it to a cronjob that I run every minute.  If the route is there, it does
> nothing.  If the route isn't there, it gets added.
> 
> I would assume you could do something similar.  Or you could just do it
> manually following any reboots.  (they'll be rare).
> 
> Kev.
> 
> ----- Original Message -----
> From: "Shawn Grover" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, February 10, 2003 5:32 PM
> Subject: RE: (clug-talk) IPCop Dynamic DNS features and port forwarding
> 
> > Thanks for triggering my memory Kevin.  When I was researching IPTables, I
> > saw lots of PROC modules for allowing Warcraft, Unreal, etc. to work - I
> > think I saw one for Starcraft as well.  I don't think it was specific to
> > IPtables or IPChains, but could be wrong....
> >
> > Shawn
> >
> > -----Original Message-----
> > From: Kevin Anderson [mailto:[EMAIL PROTECTED]]
> > Sent: Monday, February 10, 2003 4:53 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding
> >
> >
> > If you want a guess, I'd bet that IPChains will let it work, but tables
> > won't.
> >
> > I'm no firewalling genius, but I think what happened is that IPtables does
> a
> > better job of passing related traffic than IPchains.  My guess is that
> your
> > problem will lie there.
> >
> > I would recommend googling for a starcraft masq module.  You may need one,
> > and then you'll be set.  There are docs on how to install additional
> modules
> > on the ipcop.org site.
> >
> > Kev.
> >
> >
> >
> > ----- Original Message -----
> > From: "Jason Louie" <[EMAIL PROTECTED]>
> > To: "Clug Talk" <[EMAIL PROTECTED]>
> > Sent: Monday, February 10, 2003 4:52 PM
> > Subject: (clug-talk) IPCop Dynamic DNS features and port forwarding
> >
> >
> > > Thank you Jarrod for the great presentation on IPCop.  It got me
> > > motivated to run home and install it and abandon my floppy disk router.
> > > I've plugged in a old 700mb HDD and gave it a whirl.  I am very pleased
> > > in that it gave me no troubles and I don't have to reconfigure after
> > > every reboot like some floppy distros I found.
> > >
> > > Now I was just wondering if anyone have used the dynamic DNS features
> > > on IPCop or have used the services of dhs.org, dyndns.org, dyns.cx,
> > > easydns.com, hn.org, no-ip.com or zoneedit.com.  I'm using dyndns.net
> > > currently but would like more info in these if anyone has any.
> > >
> > > My second question is regarding port forwarding.  I...err... my son
> > > plays Starcraft on a Windows machine inside the network and in order to
> > > play online games port 6112 TCP/UDP is required to be forwarded to the
> > > Starcraft playing machine.  I've set up the port forward and external
> > > service access but I see no improvement in playing Starcraft online.  Is
> > > there a way to check if this port is open?  I've had the same problem
> > > with Coyote Linux but it worked with BBIagent, anyone with any ideas?
> > >
> > > Jason
> > >
> > >
> >
> >

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