Does order really matter on this?  Should I set EXTERNAL SERVICE ACCESS
first before PORT FORWARDING?


Kevin Anderson wrote:
> 
> I've never even seen Starcraft, and the last 2 games I played were Quake 2,
> and the original Unreal.  I've never played an online game of any type.  I'm
> being up front that I have no idea about the game, or what you need to make
> it work.
> 
> >From what you've said, I assume you want to forward port 6112 to your
> desktop.  And *THAT* I can help with.
> 
> I'm assuming you're running IPcop 1.2
> 
> First, log into the web client.  Then go to SERVICES, then EXTERNAL SERVICE
> ACCESS.
> 
> Then create 2 entries.  They should be:
> TCP - Blank - 6112 - enabled should be checked already - Default IP  and
> click ADD.
> UDP - Blank - 6112 - enabled should already be checked - Default IP and
> click ADD.
> 
> What this does is create firewall rules that allow TCP or UDP traffic to be
> processed further rather than simply being dropped.
> 
> Next, go to Services, then Port Forwarding.
> 
> Again, 2 additional entries.
> TCP - 6112 source port - the Destination IP is the IPaddress of your son's
> desktop.(192.168.0.1 for example) - 6112 dest port - enabled - source IP is
> default IP and then click add.
> Then do the same thing again, except with UDP as the protocol.
> 
> That should be it.
> 
> Kev.
> 
> ----- Original Message -----
> From: "Jason Louie" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, February 11, 2003 12:45 AM
> Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding
> 
> > I don't think to problem resides in not forwarding ports, it seams 21
> > and 80 are in fact working.  It's port 6112 that I can't seam to get
> > open.  How would I test to see if the port is indeed open.  Most sites
> > I've found check only the main ports, (ftp, http, telnet...)  The port I
> > need open according to Battle.net is port 6112 TCP/UDP.  I've tried
> > http://www.auditmypc.com but no matter what I do port 6112 is stealth
> > where port 21 and 80 are open under the same conditions.
> >
> > I'm still trying different things trying to solve this problem, any new
> > suggestions are appreciated.
> >
> > Jason
> >
> > Kevin Anderson wrote:
> > >
> > > It won't be.
> > >
> > > You just need to load it up.  It should be straight forward, and the
> IPcop
> > > docs talk about how to have it done automatically (read 'following a
> > > reboot') somewhere.  This is one place that IPcop as me lost.  They
> should
> > > have a file that autoruns when the system first starts.  If they have
> one, I
> > > can't find it, and it isn't documented.  My workaround (for routing) was
> to
> > > add it to a cronjob that I run every minute.  If the route is there, it
> does
> > > nothing.  If the route isn't there, it gets added.
> > >
> > > I would assume you could do something similar.  Or you could just do it
> > > manually following any reboots.  (they'll be rare).
> > >
> > > Kev.
> > >
> > > ----- Original Message -----
> > > From: "Shawn Grover" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, February 10, 2003 5:32 PM
> > > Subject: RE: (clug-talk) IPCop Dynamic DNS features and port forwarding
> > >
> > > > Thanks for triggering my memory Kevin.  When I was researching
> IPTables, I
> > > > saw lots of PROC modules for allowing Warcraft, Unreal, etc. to work -
> I
> > > > think I saw one for Starcraft as well.  I don't think it was specific
> to
> > > > IPtables or IPChains, but could be wrong....
> > > >
> > > > Shawn
> > > >
> > > > -----Original Message-----
> > > > From: Kevin Anderson [mailto:[EMAIL PROTECTED]]
> > > > Sent: Monday, February 10, 2003 4:53 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port
> forwarding
> > > >
> > > >
> > > > If you want a guess, I'd bet that IPChains will let it work, but
> tables
> > > > won't.
> > > >
> > > > I'm no firewalling genius, but I think what happened is that IPtables
> does
> > > a
> > > > better job of passing related traffic than IPchains.  My guess is that
> > > your
> > > > problem will lie there.
> > > >
> > > > I would recommend googling for a starcraft masq module.  You may need
> one,
> > > > and then you'll be set.  There are docs on how to install additional
> > > modules
> > > > on the ipcop.org site.
> > > >
> > > > Kev.
> > > >
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Jason Louie" <[EMAIL PROTECTED]>
> > > > To: "Clug Talk" <[EMAIL PROTECTED]>
> > > > Sent: Monday, February 10, 2003 4:52 PM
> > > > Subject: (clug-talk) IPCop Dynamic DNS features and port forwarding
> > > >
> > > >
> > > > > Thank you Jarrod for the great presentation on IPCop.  It got me
> > > > > motivated to run home and install it and abandon my floppy disk
> router.
> > > > > I've plugged in a old 700mb HDD and gave it a whirl.  I am very
> pleased
> > > > > in that it gave me no troubles and I don't have to reconfigure after
> > > > > every reboot like some floppy distros I found.
> > > > >
> > > > > Now I was just wondering if anyone have used the dynamic DNS
> features
> > > > > on IPCop or have used the services of dhs.org, dyndns.org, dyns.cx,
> > > > > easydns.com, hn.org, no-ip.com or zoneedit.com.  I'm using
> dyndns.net
> > > > > currently but would like more info in these if anyone has any.
> > > > >
> > > > > My second question is regarding port forwarding.  I...err... my son
> > > > > plays Starcraft on a Windows machine inside the network and in order
> to
> > > > > play online games port 6112 TCP/UDP is required to be forwarded to
> the
> > > > > Starcraft playing machine.  I've set up the port forward and
> external
> > > > > service access but I see no improvement in playing Starcraft online.
> Is
> > > > > there a way to check if this port is open?  I've had the same
> problem
> > > > > with Coyote Linux but it worked with BBIagent, anyone with any
> ideas?
> > > > >
> > > > > Jason
> > > > >
> > > > >
> > > >
> > > >
> >
> >

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