Does order really matter on this? Should I set EXTERNAL SERVICE ACCESS first before PORT FORWARDING?
Kevin Anderson wrote: > > I've never even seen Starcraft, and the last 2 games I played were Quake 2, > and the original Unreal. I've never played an online game of any type. I'm > being up front that I have no idea about the game, or what you need to make > it work. > > >From what you've said, I assume you want to forward port 6112 to your > desktop. And *THAT* I can help with. > > I'm assuming you're running IPcop 1.2 > > First, log into the web client. Then go to SERVICES, then EXTERNAL SERVICE > ACCESS. > > Then create 2 entries. They should be: > TCP - Blank - 6112 - enabled should be checked already - Default IP and > click ADD. > UDP - Blank - 6112 - enabled should already be checked - Default IP and > click ADD. > > What this does is create firewall rules that allow TCP or UDP traffic to be > processed further rather than simply being dropped. > > Next, go to Services, then Port Forwarding. > > Again, 2 additional entries. > TCP - 6112 source port - the Destination IP is the IPaddress of your son's > desktop.(192.168.0.1 for example) - 6112 dest port - enabled - source IP is > default IP and then click add. > Then do the same thing again, except with UDP as the protocol. > > That should be it. > > Kev. > > ----- Original Message ----- > From: "Jason Louie" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, February 11, 2003 12:45 AM > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding > > > I don't think to problem resides in not forwarding ports, it seams 21 > > and 80 are in fact working. It's port 6112 that I can't seam to get > > open. How would I test to see if the port is indeed open. Most sites > > I've found check only the main ports, (ftp, http, telnet...) The port I > > need open according to Battle.net is port 6112 TCP/UDP. I've tried > > http://www.auditmypc.com but no matter what I do port 6112 is stealth > > where port 21 and 80 are open under the same conditions. > > > > I'm still trying different things trying to solve this problem, any new > > suggestions are appreciated. > > > > Jason > > > > Kevin Anderson wrote: > > > > > > It won't be. > > > > > > You just need to load it up. It should be straight forward, and the > IPcop > > > docs talk about how to have it done automatically (read 'following a > > > reboot') somewhere. This is one place that IPcop as me lost. They > should > > > have a file that autoruns when the system first starts. If they have > one, I > > > can't find it, and it isn't documented. My workaround (for routing) was > to > > > add it to a cronjob that I run every minute. If the route is there, it > does > > > nothing. If the route isn't there, it gets added. > > > > > > I would assume you could do something similar. Or you could just do it > > > manually following any reboots. (they'll be rare). > > > > > > Kev. > > > > > > ----- Original Message ----- > > > From: "Shawn Grover" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Monday, February 10, 2003 5:32 PM > > > Subject: RE: (clug-talk) IPCop Dynamic DNS features and port forwarding > > > > > > > Thanks for triggering my memory Kevin. When I was researching > IPTables, I > > > > saw lots of PROC modules for allowing Warcraft, Unreal, etc. to work - > I > > > > think I saw one for Starcraft as well. I don't think it was specific > to > > > > IPtables or IPChains, but could be wrong.... > > > > > > > > Shawn > > > > > > > > -----Original Message----- > > > > From: Kevin Anderson [mailto:[EMAIL PROTECTED]] > > > > Sent: Monday, February 10, 2003 4:53 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: (clug-talk) IPCop Dynamic DNS features and port > forwarding > > > > > > > > > > > > If you want a guess, I'd bet that IPChains will let it work, but > tables > > > > won't. > > > > > > > > I'm no firewalling genius, but I think what happened is that IPtables > does > > > a > > > > better job of passing related traffic than IPchains. My guess is that > > > your > > > > problem will lie there. > > > > > > > > I would recommend googling for a starcraft masq module. You may need > one, > > > > and then you'll be set. There are docs on how to install additional > > > modules > > > > on the ipcop.org site. > > > > > > > > Kev. > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > From: "Jason Louie" <[EMAIL PROTECTED]> > > > > To: "Clug Talk" <[EMAIL PROTECTED]> > > > > Sent: Monday, February 10, 2003 4:52 PM > > > > Subject: (clug-talk) IPCop Dynamic DNS features and port forwarding > > > > > > > > > > > > > Thank you Jarrod for the great presentation on IPCop. It got me > > > > > motivated to run home and install it and abandon my floppy disk > router. > > > > > I've plugged in a old 700mb HDD and gave it a whirl. I am very > pleased > > > > > in that it gave me no troubles and I don't have to reconfigure after > > > > > every reboot like some floppy distros I found. > > > > > > > > > > Now I was just wondering if anyone have used the dynamic DNS > features > > > > > on IPCop or have used the services of dhs.org, dyndns.org, dyns.cx, > > > > > easydns.com, hn.org, no-ip.com or zoneedit.com. I'm using > dyndns.net > > > > > currently but would like more info in these if anyone has any. > > > > > > > > > > My second question is regarding port forwarding. I...err... my son > > > > > plays Starcraft on a Windows machine inside the network and in order > to > > > > > play online games port 6112 TCP/UDP is required to be forwarded to > the > > > > > Starcraft playing machine. I've set up the port forward and > external > > > > > service access but I see no improvement in playing Starcraft online. > Is > > > > > there a way to check if this port is open? I've had the same > problem > > > > > with Coyote Linux but it worked with BBIagent, anyone with any > ideas? > > > > > > > > > > Jason > > > > > > > > > > > > > > > > > > > > > >
