On Mon, 2010-09-20 at 15:56 -0400, Erick Pérez wrote:
> Hi:
> 
> I'm starting with clutter and i needed to write new actors for it, so
> i followed the tutorial in clutter cookbook and.
> So the situation is:
> I made myself then an star, a five points start, and the difference
> between the both is that the triangle of the sample has the border
> more 'cute', sharper than the star, when i tweak the triangle so the
> angle not been 45 degrees the looks ugly, just as the star,
> Anyone know why is this happening...

yes: Cogl path API does not support anti-aliasing.

the GNOME Shell, and the GNOME games that use Clutter, also use Cairo
for high quality 2D drawing. the ClutterCairoTexture is an actor that
allows you to draw on a ClutterTexture using Cairo. the drawing is not
going through the hardware acceleration, though.

you can also use shaders and vertex buffers to draw with anti-aliasing
using Cogl directly, but that might be slightly more complex than you
might want to.

also, at some point, Cairo will have a Cogl backend - which means that
fast, high quality drawing will be possible.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center

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