It's actually pretty straight forward, you just draw cairo shapes as you would normally do. Create a new CairoTexture with a given size and cairo_texture_create creates your context.
Jan. On Tue, Sep 21, 2010 at 12:20 PM, Veli Ogla Sungutay <[email protected] > wrote: > Hi Emmanuele, > > Could you please elaborate on this? What are the technical requirements and > problems for cairo to work with > OpenGL and Clutter? Only information I have reached is macslow's work, > which has stopped a while back: > http://cairographics.org/OpenGL/ > > > >> also, at some point, Cairo will have a Cogl backend - which means that >> fast, high quality drawing will be possible. >> >> > > > > > >> ciao, >> Emmanuele. >> >> -- >> Emmanuele Bassi, Open Source Software Engineer >> Intel Open Source Technology Center >> >> _______________________________________________ >> clutter-app-devel-list mailing list >> [email protected] >> http://lists.clutter-project.org/listinfo/clutter-app-devel-list >> > > > > -- > Veli Sungutay > http://www.lyciasoft.com > > _______________________________________________ > clutter-app-devel-list mailing list > [email protected] > http://lists.clutter-project.org/listinfo/clutter-app-devel-list > >
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