It's actually pretty straight forward, you just draw cairo shapes as you
would normally do.
Create a new CairoTexture with a given size and cairo_texture_create creates
your context.

Jan.

On Tue, Sep 21, 2010 at 12:20 PM, Veli Ogla Sungutay <[email protected]
> wrote:

> Hi Emmanuele,
>
> Could you please elaborate on this? What are the technical requirements and
> problems for cairo to work with
> OpenGL and Clutter? Only information I have reached is macslow's work,
> which has stopped a while back:
> http://cairographics.org/OpenGL/
>
>
>
>> also, at some point, Cairo will have a Cogl backend - which means that
>> fast, high quality drawing will be possible.
>>
>>
>
>
>
>
>
>> ciao,
>>  Emmanuele.
>>
>> --
>> Emmanuele Bassi, Open Source Software Engineer
>> Intel Open Source Technology Center
>>
>> _______________________________________________
>> clutter-app-devel-list mailing list
>> [email protected]
>> http://lists.clutter-project.org/listinfo/clutter-app-devel-list
>>
>
>
>
> --
> Veli Sungutay
> http://www.lyciasoft.com
>
> _______________________________________________
> clutter-app-devel-list mailing list
> [email protected]
> http://lists.clutter-project.org/listinfo/clutter-app-devel-list
>
>
_______________________________________________
clutter-app-devel-list mailing list
[email protected]
http://lists.clutter-project.org/listinfo/clutter-app-devel-list

Reply via email to