Hi everybody, As i spent some time learning more clutter (which i like more and more), i discovered some strange rotation behaviour: i wanted to reproduce a cube-like effect, using a rotation behaviour from -90° to 0° (300x300 texture, (150,150,-150) as center parameters); i expected the texture to be invisible (or a mere line) when -90° orientation, but it's somewhat biased... Any hints?
I also wanted to know if there was a way: * to clone gst video textures, which i did not manage to do (based on regular texture cloning examples) * to pre-render an offscreen scene, and then display it * to export frames from the current stage, or ultimately render to a file (or gst src element); i'm looking for a way to pass frames in an efficient way * to modify a gst pipeline without stopping/restarting it (ex: adding warptv effect without interruption) * to set the layer priority (upper/down) without using the depth effect * to crop video textures * to share gobject signals between apps ; i'm looking for a way to trigger actions (be it key presses emulation) in clutter from a separate application (clutter apps or misc ones); anybody tried the following approach? (http://www.daa.com.au/pipermail/pygtk/2006-May/012289.html) Thanks a lot for your awesome software ; we are developping a network camera video mixing application based on clutter, and it's by far the best option we found !!! Any comment/answear will be greatly appreciated. Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
