Hi everybody,

As i spent some time learning more clutter (which i like more and
more), i discovered some strange rotation behaviour: i wanted to
reproduce a cube-like effect, using a rotation behaviour from -90° to
0° (300x300 texture, (150,150,-150) as center parameters); i expected
the texture to be invisible (or a mere line) when -90° orientation,
but it's somewhat biased... Any hints?

I also wanted to know if there was a way:
* to clone gst video textures, which i did not manage to do (based on
regular texture cloning examples)
* to pre-render an offscreen scene, and then display it
* to export frames from the current stage, or ultimately render to a
file (or gst src element); i'm looking for a way to pass frames in an
efficient way
* to modify a gst pipeline without stopping/restarting it (ex: adding
warptv effect without interruption)
* to set the layer priority (upper/down) without using the depth effect
* to crop video textures
* to share gobject signals between apps ; i'm looking for a way to
trigger actions (be it key presses emulation) in clutter from a
separate application (clutter apps or misc ones); anybody tried the
following approach?
(http://www.daa.com.au/pipermail/pygtk/2006-May/012289.html)

Thanks a lot for your awesome software ; we are developping a network
camera video mixing application based on clutter, and it's by far the
best option we found !!! Any comment/answear will be greatly
appreciated.

Florent
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