Florent THIERY wrote: > Thanks for all your answears, i'll try to follow your advices. > >>> i expected >>> the texture to be invisible (or a mere line) when -90° orientation, >>> but it's somewhat biased... Any hints? >> It should be invisible when rotated by 90 degress if, and only if, the >> center of the rotation is dead in the center of the stage; if it is not >> in the center of the stage, then it will some kind of a generic >> quadrangle, depending on where it is on the stage and how the >> perspective is set up. > > Yes; that's what i tried to do, but about rotation center tweaking > (through rotate_center(x,y,z)), i thought it was relative to the actor > (in terms of referential), is it relative to the scene? I'll post the > snippet when i get my hands on it again (and if i don't manage to fix > it).
The rotation center is relative to the actor, but how the actor is projected on the stage is given by the position of the actor on the stage and how the perspective is set up (i.e., where the notional eye is relative to the stage and the viewing angle; in clutter the eye x,y coords match the center of the stage, and the default viewing angle is 60 degrees). Tomas -- To unsubscribe send a mail to [EMAIL PROTECTED]
