Thanks for all your answears, i'll try to follow your advices.

>> i expected
> > the texture to be invisible (or a mere line) when -90° orientation,
> > but it's somewhat biased... Any hints?
>
> It should be invisible when rotated by 90 degress if, and only if, the
> center of the rotation is dead in the center of the stage; if it is not
> in the center of the stage, then it will some kind of a generic
> quadrangle, depending on where it is  on the stage and how the
> perspective is set up.

Yes; that's what i tried to do, but about rotation center tweaking
(through rotate_center(x,y,z)), i thought it was relative to the actor
(in terms of referential), is it relative to the scene? I'll post the
snippet when i get my hands on it again (and if i don't manage to fix
it).

>> * to pre-render an offscreen scene, and then display it
>You can toggle the stages offscreen property - though Im not sure if
>that will do exactly what you want. What are you trying to do here ?

I'm trying to get a better control on higher processing states (ex:
that require to set up multiple downsampling at once); timeline seems
to lose precise duration when clutter is having high loads, until the
work is done, and i'm just wondering if offscreen rendering could
"prepare" rendering and avoid runtime fps falls. But show/hide should
be enough for now...

> > * to modify a gst pipeline without stopping/restarting it (ex: adding
> > warptv effect without interruption)
>You'd have to create a pipeline yourself and use ClutterGstVideoSink as
>the output sink.

Yes, i already am using a custom gst pipeline ( jpegdec, gnomevfssrc),
but my question was really about modifying it *during runtime* without
having to start another pipeline (or restart it). I just have to
modify the pipeline then, and the changes will be propagated
automatically?

Lastly, about DBus, i'll check the python-dbus bindings.

Again, thanks for your support

Florent
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