Hi;

On Mon, 2007-08-20 at 19:57 +0200, Florent THIERY wrote:
> 
> As i spent some time learning more clutter (which i like more and
> more), i discovered some strange rotation behaviour: i wanted to
> reproduce a cube-like effect, using a rotation behaviour from -90° to
> 0° (300x300 texture, (150,150,-150) as center parameters); i expected
> the texture to be invisible (or a mere line) when -90° orientation,
> but it's somewhat biased... Any hints?

I dont completely follow - maybe file a bug with more details and a
screenshot of issue ?

> 
> I also wanted to know if there was a way:
> * to clone gst video textures, which i did not manage to do (based on
> regular texture cloning examples)

Use a ClutterCloneTexture ?

> * to pre-render an offscreen scene, and then display it

You can toggle the stages offscreen property - though Im not sure if
that will do exactly what you want. What are you trying to do here ?
Simply hiding/showing a group could be enough.

> * to export frames from the current stage, or ultimately render to a
> file (or gst src element); i'm looking for a way to pass frames in an
> efficient way

Use clutter_stage_snapshot() ? and then save returned pixbuf to disk. 

> * to modify a gst pipeline without stopping/restarting it (ex: adding
> warptv effect without interruption)

Not sure on this - Im no gst expert.

> * to set the layer priority (upper/down) without using the depth effect
> * to crop video textures

Use clutter_actor_set_clip() on the video texture ?

> * to share gobject signals between apps ; i'm looking for a way to
> trigger actions (be it key presses emulation) in clutter from a
> separate application (clutter apps or misc ones); anybody tried the
> following approach?
> (http://www.daa.com.au/pipermail/pygtk/2006-May/012289.html)

DBus ?

> 
> Thanks a lot for your awesome software ; we are developping a network
> camera video mixing application based on clutter, and it's by far the
> best option we found !!! 

Cool stuff :-)

Hope that helps;

  -- Matthew

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