Hi; On Mon, 2007-08-20 at 19:57 +0200, Florent THIERY wrote: > > As i spent some time learning more clutter (which i like more and > more), i discovered some strange rotation behaviour: i wanted to > reproduce a cube-like effect, using a rotation behaviour from -90° to > 0° (300x300 texture, (150,150,-150) as center parameters); i expected > the texture to be invisible (or a mere line) when -90° orientation, > but it's somewhat biased... Any hints?
I dont completely follow - maybe file a bug with more details and a screenshot of issue ? > > I also wanted to know if there was a way: > * to clone gst video textures, which i did not manage to do (based on > regular texture cloning examples) Use a ClutterCloneTexture ? > * to pre-render an offscreen scene, and then display it You can toggle the stages offscreen property - though Im not sure if that will do exactly what you want. What are you trying to do here ? Simply hiding/showing a group could be enough. > * to export frames from the current stage, or ultimately render to a > file (or gst src element); i'm looking for a way to pass frames in an > efficient way Use clutter_stage_snapshot() ? and then save returned pixbuf to disk. > * to modify a gst pipeline without stopping/restarting it (ex: adding > warptv effect without interruption) Not sure on this - Im no gst expert. > * to set the layer priority (upper/down) without using the depth effect > * to crop video textures Use clutter_actor_set_clip() on the video texture ? > * to share gobject signals between apps ; i'm looking for a way to > trigger actions (be it key presses emulation) in clutter from a > separate application (clutter apps or misc ones); anybody tried the > following approach? > (http://www.daa.com.au/pipermail/pygtk/2006-May/012289.html) DBus ? > > Thanks a lot for your awesome software ; we are developping a network > camera video mixing application based on clutter, and it's by far the > best option we found !!! Cool stuff :-) Hope that helps; -- Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
