Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?

Maybe I'm even wrong about the extruded depth. Does
clutter_actor_set_depth() set the z position of the object or the z
dimension of the object?

Is this a limitation of OpenGL ES, or just a design decision for
Clutter? 


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