Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that can have some extruded depth, and which can move in 3D space. But it can't have, for instance, a pyramid object?
Maybe I'm even wrong about the extruded depth. Does clutter_actor_set_depth() set the z position of the object or the z dimension of the object? Is this a limitation of OpenGL ES, or just a design decision for Clutter? -- [EMAIL PROTECTED] www.murrayc.com www.openismus.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
