On Wed, 2007-11-14 at 13:24 +0100, Murray Cumming wrote: > > Z position. Maybe we should rename this and actually make depth a kind > > of volume like prop (or drop it). Would that seem more logical ? > > I think so yes. It should at least be made clearer in the API > documentation for that function.
I think that "depth" is perfectly fine, since Clutter actors are all planar entities; I agree, though, that it should be made clear in the documentation. > Is there any actual way to set an extruded depth then, or do actors now > have zero depth? For instance, can I ever see anything on screen if I > rotate a rectangle so only its edge is facing me? not unless you write your own 3D rectangle actor using GL primitives. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
