On Wed, 2007-11-14 at 13:24 +0100, Murray Cumming wrote:
 
> > Z position. Maybe we should rename this and actually make depth a kind
> > of volume like prop (or drop it). Would that seem more logical ?
> 
> I think so yes. It should at least be made clearer in the API
> documentation for that function.

I think that "depth" is perfectly fine, since Clutter actors are all
planar entities; I agree, though, that it should be made clear in the
documentation.

> Is there any actual way to set an extruded depth then, or do actors now
> have zero depth? For instance, can I ever see anything on screen if I
> rotate a rectangle so only its edge is facing me? 

not unless you write your own 3D rectangle actor using GL primitives.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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