Hi, > You could however make an actor that was a pyramid (by dropping into raw > GL). It would however be a bit cludgy with current API in wider scope > (but potentially could be extended if the need is there).
For instance, how hard would it be to add the possibility of applying video textures on a regular cylinder ? I would be glad to know more about custom OpenGL primitives... Regards, Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
