On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote: > the pixels are read back from video memory into main memory when > unrealizing a texture because you can then keep the texture object > around without having it consume video memory.
by the way: this happens also when the texture is hidden, so if it would be interesting to know whether you have a crash when calling clutter_actor_hide() on a texture as well. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
