On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote:

> the pixels are read back from video memory into main memory when
> unrealizing a texture because you can then keep the texture object
> around without having it consume video memory.

by the way: this happens also when the texture is hidden, so if it would
be interesting to know whether you have a crash when calling
clutter_actor_hide() on a texture as well.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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