Hello;

ext Matthew Allum wrote:
> Hi;
>
> On Fri, 2007-12-28 at 10:56 +0000, Emmanuele Bassi wrote:
>   
>> On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote:
>>
>>     
>>> the pixels are read back from video memory into main memory when
>>> unrealizing a texture because you can then keep the texture object
>>> around without having it consume video memory.
>>>       
>> by the way: this happens also when the texture is hidden, so if it would
>> be interesting to know whether you have a crash when calling
>> clutter_actor_hide() on a texture as well.
>>     
Yep, crash happens with clutter_actor_hide() aswell.

>
> I *think* pippin saw a similar mysterious crash but only with certain
> sized textures and only on flglx (iirc).
>
> Tapani - could you log as a bug with as many details as possible ?
>
>   
Will do.

>   == Matthew
>
>   


// Tapani Pälli

-- 
Software Engineer
Open Source Software Operations 

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