Hello; ext Matthew Allum wrote: > Hi; > > On Fri, 2007-12-28 at 10:56 +0000, Emmanuele Bassi wrote: > >> On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote: >> >> >>> the pixels are read back from video memory into main memory when >>> unrealizing a texture because you can then keep the texture object >>> around without having it consume video memory. >>> >> by the way: this happens also when the texture is hidden, so if it would >> be interesting to know whether you have a crash when calling >> clutter_actor_hide() on a texture as well. >> Yep, crash happens with clutter_actor_hide() aswell.
> > I *think* pippin saw a similar mysterious crash but only with certain > sized textures and only on flglx (iirc). > > Tapani - could you log as a bug with as many details as possible ? > > Will do. > == Matthew > > // Tapani Pälli -- Software Engineer Open Source Software Operations -- To unsubscribe send a mail to [EMAIL PROTECTED]
