Hi;

On Fri, 2007-12-28 at 10:56 +0000, Emmanuele Bassi wrote:
> On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote:
> 
> > the pixels are read back from video memory into main memory when
> > unrealizing a texture because you can then keep the texture object
> > around without having it consume video memory.
> 
> by the way: this happens also when the texture is hidden, so if it would
> be interesting to know whether you have a crash when calling
> clutter_actor_hide() on a texture as well.
> 

I *think* pippin saw a similar mysterious crash but only with certain
sized textures and only on flglx (iirc).

Tapani - could you log as a bug with as many details as possible ?

  == Matthew

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