Hi; On Fri, 2007-12-28 at 10:56 +0000, Emmanuele Bassi wrote: > On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote: > > > the pixels are read back from video memory into main memory when > > unrealizing a texture because you can then keep the texture object > > around without having it consume video memory. > > by the way: this happens also when the texture is hidden, so if it would > be interesting to know whether you have a crash when calling > clutter_actor_hide() on a texture as well. >
I *think* pippin saw a similar mysterious crash but only with certain sized textures and only on flglx (iirc). Tapani - could you log as a bug with as many details as possible ? == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
