Hi; On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote: > > the unrealize call is part of the actor's dispose sequence; I guess we > could simply avoid moving the texture data from video to main memory if > we are calling unrealize in the middle of a dispose run. >
Yeah agree, that would make sense. == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
