Hi;

On Fri, 2007-12-28 at 10:49 +0000, Emmanuele Bassi wrote:
> 
> the unrealize call is part of the actor's dispose sequence; I guess we
> could simply avoid moving the texture data from video to main memory if
> we are calling unrealize in the middle of a dispose run.
> 

Yeah agree, that would make sense.

  == Matthew

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