Hi;

On Wed, 2008-01-30 at 20:52 +0100, Murray Cumming wrote:
> > 
> > Will definitely do so! Its not so much total inaccuracies in API usage
> > etc its just I think it misses detail where its important and feels
> > quite dry (e.g. no diagrams) / impractical (animation stuff is not
> > totally clear) - just a rather thin extension of the API docs
> 
> The API documentation is rather bare. Much of the stuff in the
> documentation could indeed be in the API documentation.

Hmm, maybe convert and send patches for that then ? Also I assume you
mean bare as in detail ? Coverage at least is very high.

> 
> >  with some
> > not so exciting examples
> 
> As the documentation states, the examples are meant to be very simple so
> that the new concepts are obvious and not lost in a sea of code. 

Im dont mean make them complex with lots of code - just look a little
more interesting. I mean most just use a grey rectangle - surely just
any kind of image would be more interesting/appealing. 

> The
> "full example" should indeed be much more exciting (it's crappy) and I
> hope that someone with more clutter-foo will one day do that.

One thought would be make the tutorial center around building a more
full featured app like this one - i.e each chapter adds more
functionality adding the chapters features - Clutter is ideal for this
kind of thing imho.

> 
> >  and rather strange descriptions (2.5D for
> > example, '2D surfaces in 3D space' is better imho).
> 
> Changed. I picked "2.5D" up from somewhere or other and it seemed to be
> the one that Clutter people liked and understood. It was new to me.

Ok. I thought Id moaned about 2.5D before (means populus style
perspective to me) :/. Sorry.

> 
> >  Anyway dont take
> > that the wrong way - I know it is not easy to write docs. Am likely
> > going to write a 'chapter' on animation so I can show you what I mean.
> > 
> > > >  and is not
> > > > totally in sync with current trunk.
> > > 
> > > It should be. The examples build against trunk (they aren't just
> > > copy/pasted in).
> > > 
> > 
> > >From a quick look, I dont think the events and actor docs (event capture
> > phase,
> 
> I updated the events documentation after the previous discussion on the
> list. See, for instance, the "Clutter first allows the stage to handle
> each event via the captured-event signal" text here:
> http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/ch04s04.html
> 
> If something else has changed since then about events then I can't see
> it in the ChangeLog.

Ok I did not see updated. What I would say though is the event workings
are prime for a diagram explaining how it works. 

> 
> > anchor point, order of transformations etc).
> 
> What part of the API should I be looking at to mention the "anchor
> point" concept, and where is an order of transformations to be
> discovered? I don't think they are mentioned at all yet in the tutorial.
> 
> >  I think GTK widget
> > has had its namespace changed.
> 
> Thanks. Fixed. GtkClutter changed to GtkClutterEmbed.

Cool.

> (and doesn't work any more for me, unfortunately:
> )

Not so cool, could you log a bug ?

> 
> I regularly rebuild clutter and clutter-documentation, but I guess I
> forgot to rebuild clutter-gtk.
> 
> >  Also no info on new features of upcoming
> > 0.6 - JSON, Shaders etc. 
> 
> I'm waiting for someone with more clue than me to provide some kind of
> example. The lack of these new features in the tutorial doesn't make the
> tutorial bad though.

Check toys/ and test/ . Neither should be that hard to figure out. 

> 
> Other missing stuff (already marked by TODO) is waiting for the
> high-level library (with boxes, scroll window, etc) to be released so I
> can take something reasonable sensible as inspiration.
> 

Ok, but note we do not (hopefully) expect there to be just one high
level specific looking library on top of Clutter but many :)

Many thanks;

  == Matthew

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