> for performance (texture memory caching, no conversion from cairo image
> format to GL image format) reasons, the current pango renderer is used
> by default.

Is there a problem here? I was using with great success GL and cairo with no 
format conversion.

> at the moment, there's nothing preventing you from using pangocairo to
> draw text on a ClutterCairo texture.

There is currently a hard dependency on pangoft2, so I have to have it 
installed, link to it and ship it as part of an application.

Thanks,
Bogdan

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