> for performance (texture memory caching, no conversion from cairo image > format to GL image format) reasons, the current pango renderer is used > by default.
Is there a problem here? I was using with great success GL and cairo with no format conversion. > at the moment, there's nothing preventing you from using pangocairo to > draw text on a ClutterCairo texture. There is currently a hard dependency on pangoft2, so I have to have it installed, link to it and ship it as part of an application. Thanks, Bogdan _________________________________________________________________ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx-- To unsubscribe send a mail to [EMAIL PROTECTED]
