>> Is there a problem here? I was using with great success GL and cairo with no
>> format conversion.
>>
>
> What GL/Cairo formats were you using out of interest ?
The "native" one on "normal" computers (I have no idea about embedded
computers), which happens to be the Cairo one, the fastest as far as I know:
(uint32) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
On the GL side, something like:
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, w, h, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
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