Hi,

I just continued experimenting.

What i just found out:
* on my production setup, the CLUTTER_VBLANK=True works ! errmmm.. at 76 fps
(???) How it this possible ? The left screen is ok but i'd like to sync to
the secondary device
* on my dev setup (gnome destkop), it doesn't (sluggish/instable fps rate)
* when CLUTTER_VBLANK=True and __GL_SYNC_DISPLAY_DEVICE="TV-0" before
importing clutter, it doesn't work (instable 43->60 framerate), the clutter
log says "glXSwapIntervalSGI setup success" !

I think there's a hardware specific issue there, only with nvidia devices in
TwinView extended destkop mode. Maybe there's additional OpenGL/driver-level
debug info available somewhere ?

How does the GL builtin SYNC_TO_VBLANK and clutter's glxSwapIntervalSGI
differ ? Do they do the same ? Why does the SYNC_DISPLAY_DEVICE env var
affect clutter (without the GL_SYNC_TO_VBLANK being set?).

THanks for any hint !

Florent

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