On Wed, 2008-07-30 at 18:30 +0200, Florent wrote:
> Hi,
> 
> I'm using clutter 0.6 with ohand's official debs on an nvidia config
> in dual screen (TwinView), one big ([EMAIL PROTECTED]) and one smaller
> resolution ([EMAIL PROTECTED] or [EMAIL PROTECTED]). I noticed that video
> textures get teared (horizontal lines such as in attached file), on
> both screens when the subject in the video is in relatively high speed
> motion.
> 
> I upgraded my hardware (now 9600GT), without success. On single screen
> setup, no changes either.
> 
> I hoped using VSYNC would do the trick (seems to be the number one
> recommendation for video tearing effects), yet when i tell clutter to
> enable VSYNC, my app seems to run fine @60 fps except for the videos
> that are very slowly rendered, making them unwatchable.
> 
> * Can anyone explain me why this happens ?
> * Is it due to cluttergst's design, texture update rate/steps ?
> * When/why use CLUTTER_VSYNC ?
> * can clutter do triple buffered VSYNC ?
> * dynamic TwinView is said to force VSYNC with only one head of the
> graphics card. Doesn't seem to be my problem since both screens show
> tearing artifacts
> 
> Any other suggestion would be more than welcome !

Are you using compiz by any chance? Compiz seems to break vsync
completely for me on my nvidia hardware at home, regardless of
nvidia-settings and compiz's own vsync settings.

Many users of compiz seem to suffer from lack of vsync, by the looks of
things: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/212587

If you aren't using compiz, I'm afraid I don't know...

--Chris


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