I am still working on that, i use NVidia card and transparency works but too aggressive. I mean i have a stage with multiple textures, and textures with opacity over 192 became completely transparent. Also, it seems, once a texture has alpha, it burns through, so resulting window is transparent at this place. I am not sure i even described it correctly.
I borrowed the idea from QT example called ARGB.

At this point this cannot be merged, it does not produce correct result.

Emmanuele Bassi wrote:
On Mon, 2009-02-09 at 15:36 -0500, Vlad Seryakov wrote:
Attached in a replacement for clutter_stage_glx_realize. It makes it possible to use Clutter with true per pixel alpha and as OSD on top of another video window.

could you prepare a patch against current master and open a bug in
Bugzilla?

ciao,
 Emmanuele.

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