Do you have any idea where this blending issue might be? Nvidia? GLX?
Also, i use compiz/emerald as my window manager, i am going to try it with simpel xcompmgr and see if the result will be
the same.
The primary goal for this is to be able to use video in separate window instead of clutter-gst which makes video stutter
when performing transformations in Clutter.
Emmanuele Bassi wrote:
On Tue, 2009-02-10 at 11:16 -0500, Vlad Seryakov wrote:
I am still working on that, i use NVidia card and transparency works but too
aggressive.
ah, right. I was about to ask on which GPU you were testing.
yes, nvidia drivers will honour RGBA visuals on GLX; most of the other
drivers won't.
I mean i have a stage with
multiple textures, and textures with opacity over 192 became completely transparent. Also, it seems, once a texture has
alpha, it burns through, so resulting window is transparent at this place. I am not sure i even described it correctly.
I borrowed the idea from QT example called ARGB.
it's probably a blending issue.
ciao,
Emmanuele.
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