On Tue, 2009-02-10 at 11:16 -0500, Vlad Seryakov wrote:
> I am still working on that, i use NVidia card and transparency works but too 
> aggressive.

ah, right. I was about to ask on which GPU you were testing.

yes, nvidia drivers will honour RGBA visuals on GLX; most of the other
drivers won't.

>  I mean i have a stage with 
> multiple textures, and textures with opacity over 192 became completely 
> transparent. Also, it seems, once a texture has 
> alpha, it burns through, so resulting window is transparent at this place. I 
> am not sure i even described it correctly.
> I borrowed the idea from QT example called ARGB.

it's probably a blending issue.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Intel Open Source Technology Center

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