On Tue, 2009-02-10 at 11:16 -0500, Vlad Seryakov wrote: > I am still working on that, i use NVidia card and transparency works but too > aggressive.
ah, right. I was about to ask on which GPU you were testing. yes, nvidia drivers will honour RGBA visuals on GLX; most of the other drivers won't. > I mean i have a stage with > multiple textures, and textures with opacity over 192 became completely > transparent. Also, it seems, once a texture has > alpha, it burns through, so resulting window is transparent at this place. I > am not sure i even described it correctly. > I borrowed the idea from QT example called ARGB. it's probably a blending issue. ciao, Emmanuele. -- Emmanuele Bassi, Intel Open Source Technology Center -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com